• You get it all right here in one Flash Drive......My Life's Work! All-inclusive eBooks, Video Units, Middle & High School Games Flash Drive The GOLD flash drive contains the following:
    1. No Standing Around in My Gym: Lesson Plans, Games, & Tips for Physical   Education eBook (151 pages)
    2. PE2theMax: Maximize Skills, Participation, Teamwork, and Fun eBook (100 pages)
    3. Pe2theMax II: Stepping up the “Game” in Physical Education eBook (93 pages)
    4. PE²: Double the Physical + Double the Education = Double the Fun eBook (95 pages)
    5. HyPEd Up! Taking Physical Education Games to the Next Level! eBook (120 pages)
    6. HyPEd Up II! Physical Education Games to the Max! eBook (120 pages)
    7. PE2theMax’s Greatest Hits: Games Created to Maximize Skills, Participation, Teamwork, and Fun eBook (145 pages)
    8. 14 Middle & High School Sports Games
    9. 75 printable essential questions and word wall signs
    10. K-5 Lesson Plan Scope
    11. Color artwork templates in pdf format to use and/or post on the wall of many of my most popular games:
    • Stay Composed Posters
    • cooPEration Challenges
    • Crack the Code Templates
    • Dice Daze
    • Dynamic Duo Challenges
    • EcSTATIC Poses A & B
    • Guess Who Pirates & Monsters
    • NBAced It
    • PaceMaker II Art
    • Trick of Treasure
    • What’s in Your Piggy Bank Coins and Money art
    Balloon, Scarf, Ball Handling, Noodle, Super 70 Ball, Floor Spot Skills, Gymnastics and Scooter Skills Video Units: The flash drive contains 185+ instructional videos featuring a student or students demonstrating how to successfully perform various gymnastics and scooter skills. Each video lasts between 5-30 seconds and was created to take the guesswork out of teaching these skills, increase movement time due to less demonstration time, and provide a visually accurate example to show other students how to safely perform each skill. Please click on the video links below to get an idea of what the kids will see. https://drive.google.com/file/d/1gS9xlcfMTLeeGcq1wjjtDJnV1BN_sZQA/view?usp=drive_link https://drive.google.com/file/d/1wTPwXfCYMW56BGrbtNDFQIhghyBlBG61/view?usp=drive_link
    • 14 Partner Balloon Skills How-to Videos
    • 21 Scarf Skills How-to Videos
    • 25 Ball Handling How-to Videos
    • 12 Partner Noodle Skills How-to Videos
    • 27 Super 70 Ball Skills How-to Videos
    • 16 Floor Plate Skills How-to Videos
    • 43 Gymnastics Skills How-to Videos
    • 27 Scooter Skills How-to Videos
    • Lesson Plans & Teacher skills list for each unit, identifying the appropriate progression of skills to be performed
    • 6 Lesson Plans/Additional Activities
    • 2 Teacher How-to videos and Teacher skills list for each lesson, identifying the progression of skills to be performed
  • Download this free 6 page pdf to provide you with the Lesson Plan Scope I use for My Physical Education Program. This Scope includes the Skills Development/area of focus of the game, it's recommended grade level along with what book you can find it in and the page number. Due to length of my school year, the Lesson Plan Scope does not include every game or activity that I've ever written in all 7 books. I've basically selected all of my favorite games and lessons that I can fit into my calendar year. Thanks for checking it out ;)
  • The flash drive contains 185+ instructional videos featuring a student or students demonstrating how to successfully perform various gymnastics and scooter skills. Each video lasts between 5-30 seconds and was created to take the guesswork out of teaching these skills, increase movement time due to less demonstration time, and provide a visually accurate example to show other students how to safely perform each skill. Please click on the video links below to get an idea of what the kids will see. https://drive.google.com/file/d/1gS9xlcfMTLeeGcq1wjjtDJnV1BN_sZQA/view?usp=drive_link https://drive.google.com/file/d/1wTPwXfCYMW56BGrbtNDFQIhghyBlBG61/view?usp=drive_link
    • 14 Partner Balloon Skills How-to Videos
    • 21 Scarf Skills How-to Videos
    • 25 Ball Handling How-to Videos
    • 12 Partner Noodle Skills How-to Videos
    • 27 Super 70 Ball Skills How-to Videos
    • 16 Floor Plate Skills How-to Videos
    • 43 Gymnastics Skills How-to Videos
    • 27 Scooter Skills How-to Videos
    • Lesson Plans & Teacher skills list for each unit, identifying the appropriate progression of skills to be performed
    • 6 Lesson Plans/Additional Activities
    • 2 Teacher How-to videos and Teacher skills list for each lesson, identifying the progression of skills to be performed

  • What you get with your purchase of my eBook flash drive: A flash drive full of what I have created over the last 32+ years as an elementary physical education teacher…
    1. No Standing Around in My Gym: Lesson Plans, Games, & Tips for Physical   Education eBook (151 pages)
    2. PE2theMax: Maximize Skills, Participation, Teamwork, and Fun eBook (100 pages)
    3. Pe2theMax II: Stepping up the “Game” in Physical Education eBook (93 pages)
    4. PE²: Double the Physical + Double the Education = Double the Fun eBook (95 pages)
    5. HyPEd Up! Taking Physical Education Games to the Next Level! eBook (120 pages)
    6. HyPEd Up II! Physical Education Games to the Max! eBook (120 pages)
    7. PE2theMax’s Greatest Hits: Games Created to Maximize Skills, Participation, Teamwork, and Fun eBook (145 pages)
    8. 75 printable essential questions and word wall signs
    9. K-5 Lesson Plan Scope
    10. Color artwork templates in pdf format to use and/or post on the wall of many of my most popular games:
    • Stay Composed Posters
    • cooPEration Challenges
    • Crack the Code Templates
    • Dice Daze
    • Dynamic Duo Challenges
    • EcSTATIC Poses A & B
    • Guess Who Pirates & Monsters
    • NBAced It
    • PaceMaker II Art
    • Trick of Treasure
    • What’s in Your Piggy Bank Coins and Money art
     
  • OBJECTIVE: An invigorating, fast-paced scooter board game that will reinforce and improve communication teamwork, and sight word spelling skills.
  • Concentration Stations!                                                                          K-2 OBJECTIVE: Based on the classic matching card game of Concentration, Concentration Stations will help reinforce various challenge and manipulative skills to help students focus and concentrate. Google https://en.wikipedia.org/wiki/Concentration_(card_game) to learn how to play the original game.
  • Virtual Field Day

    The Virtual Field Day is an online, alternative Pre-K through 8th grade field day that contains 12 Minute to Win it Challenges. These movement-based activities will provide your students with a fun, yet challenging opportunity to participate in a new type of field day experience. This resource offers a Virtual Field Day document, 12 challenge activities, student rules and video submission information, along with equipment needs, teacher notes and scoring suggestions for each challenge. You can simply show my videos and use my scores or recreate your own videos and scoring. You can download it in a Word document so that you can modify, cut and paste, and basically do what you need to fit your program's needs. Minute to Win it Challenges: A video will be posted to provide you with the rules, equipment needed and a demonstration of how to perform each challenge
    1. Tennis Racket Challenge
    2. Rope Jump Challenge
    3. Frisbee Throw Challenge
    4. Rundown Challenge
    5. Basketball Shooting Challenge
    6. Marshmallow Move Challenge
    7. Penny Tower Challenge
    8. Bottle Flip Challenge
    9. Hoop in and out Challenge
    10. Wall Ball Challenge
    11. Grocery Bag Juggle Challenge
    12. Cartwheel Challenge
    13. Bonus: badges for every event that can be emailed
  • OBJECTIVE: In “The Rivalry”, students will have fun facing various opponents in this friendly competition among teams who are trying to defeat their rivals. Each team will compete against other teams by playing Rock, Paper, Scissors or rolling dice to collect points or to perform exercises in order to win The Rivalry.
  • OBJECTIVE: Did you know that there is a group of tiny, but sneaky invaders that can make your bodies sick? These invaders, called germs are lurking everywhere, ready to creep into your body without being noticed. Explore with your class as you share some facts about germs and how students can protect themselves from these tiny organisms. Grab your scooter and be prepared because the Germ Invasion is coming!
  • OBJECTIVE: Each student will partner up to form a Dynamic Duo. Each Dynamic Duo will be given many opportunities to demonstrate teamwork and communication in order to earn points by completing the silly, Dynamic Duo Challenges.
  • OBJECTIVE: Rapid Fire RPS (Rock, Paper, Scissors) is a fast-paced, exciting game, requiring a little strategy, luck and honesty. Rapid Fire RPS can be used as a warm up or full on game to integrate and reinforce jogging and walking as great forms of exercise.
  • OBJECTIVE: Quick Six is an aerobic-based game to be introduced as a fun, prerequisite to the PACER test or as a great activity to get students jogging. Teams must demonstrate persistence, perseverance and have a little luck in order to become the Quick Six champions.
  • OBJECTIVE: The game of Personal High Jinks is a team-based challenge that provides a great way to introduce personal hygiene, while reinforcing the skill of targeting, accuracy, and finesse with a little bit of perseverance and some silly high jinks.
  • OBJECTIVE: Derived from the original game of Pace Maker (PE2theMax by J.D. Hughes, 2005), the outrageously aerobic game of Pace Maker II reinforces the concept of pacing and its importance in physical activity, while introducing and reinforcing various locomotor skills.
  • OBJECTIVE: According to www.dictionary.com, noodling means to improvise, experiment, or think creatively. Come take an imaginary trip, Noodling through Time as students explore, develop and improve ways to manipulate a foam noodle. Students will practice visual tracking, throwing for accuracy, balance, noodle control, catching and teamwork skills using foam noodles. Today we are going to get into our time machine and travel all over the world to the past, present and future. Our noodle will change into something different everywhere we travel. We will not know what the noodle becomes until we arrive to the new destination. It is now time to travel. Hold your noodle above your head and spin your body like a helicopter propeller as fast as you can. Ready and begin…..10, 9, 8, 7, 6, 5, 4, 3, 2, 1……
  • OBJECTIVE: Let ‘em Roll, derived from the game of EcSTATIC Bowling is a high energy target-based game where cooperation, speed and accuracy are essential to be successful. Teams will race to complete the various target and level challenges.
  • OBJECTIVE: It’s Going to Blow is a great lead up game for lifetime games such as Cornhole, KanJam, and Kid’s Cup Pong. Students will develop and refine Frisbee, bean bag and ball throwing/tossing, and bouncing skills for accuracy, learning to demonstrate and execute hitting targets at various distances. SCENARIO: the evil and sinister Clive Crazington has infiltrated our school and armed enough explosives that will release the zombie virus if all of the explosives are not disarmed in time. It’s up to the students of place your school name here to work as a team to disarm all of the explosives in order to save the entire school from the zombie outbreak.
  • OBJECTIVE: Grinchmas will be one of your go-to favorites to get your students into the holiday spirit. Co-authored with my great friend and colleague Butch Soles, Grinchmas was birthed out of the games Stack Attack and Blockheads from PE²: Double the Physical + Double the Education = Double the Fun (2011), Grinchmas is an ideal game to help students practice and improve throwing and bowling for accuracy, and offensive and defensive strategy. Grinchmas combines the art of cup/bucket stacking, the strategy, and tactics incorporated in offense and defense, the skill of throwing and bowling to hit various targets, along with the “never give up” attitude it takes to be successful. SCENARIO: The grumpy, old Mr. Grinch and his Grinch relatives are back at it once again to try and take away the joy of Christmas by stealing the children’s presents and destroying all of the Christmas trees! It is up to the children of Arborville to save Christmas by sending all of the Christmas presents back down the chimney and returning the Christmas trees to all of the families of Arborville.
  • OBJECTIVE: Derived from the classic Hasbro game of Guess Who? (www.hasbro.com), the high energy, game of Guess Who Fitness will have your students actively moving and strategizing to see who can guess the opponent's mystery athlete the quickest.
  • OBJECTIVE: The Oxford Dictionary defines ecstatic as feeling or expressing overwhelming happiness or joyful excitement. The game of EcSTATIC will illicit joyful excitement as students race to complete the bowling and static balance challenges. AND as a bonus, holding static poses is great for building core strength!
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