• Objective: Adapted from the game In the Zone (Hughes, J. 2002. No Standing Around in My Gym. Champaign, IL: Human Kinetics), Catch Me if You Can emphasizes teamwork and strategy through a high-energy passing and catching manipulative game.
  • From my book PE2theMax II: Stepping up the “Game” in Physical Education, the game of Action Packed provides a great way to introduce and/or integrate multiple fitness and social activities that will allow students to demonstrate competency in fitness skills, in the attempts to also enhance persistence, team- work, and camaraderie.
  • From my book PE2theMax II: Stepping up the “Game” in Physical Education, in the game of Going Cuckoo, students must cooperatively and quickly work together to get all of the misplaced Cuckoo eggs safely to their mother’s nest, while reinforcing throwing, catching, hand-eye coordination, and cardiovascular fitness. Scenario: There are two common kinds of cuckoos in North America, the blue-billed cuckoo and the red-billed cuckoo. Bird watchers have observed and learned that cuckoos do not like to care for their young. The sad truth is that cuckoos actually lay their eggs in another bird’s nest and leave them to be hatched and cared for by another bird. To avoid the risk of extinc- tion, a group of bird watchers have decided to team up and find the misplaced cuckoo eggs and safely transfer all the fragile eggs to their natural mother’s nest.
  • This is an excerpt from my book PE²: Double the Physical + Double the Education = Double the Fun. Included are some additional teaching tips to assist you in time management and grouping strategies. These strategies are especially helpful if you teach large classes of 50+.
  • EcSTATIC Bowling

    Free!
    OBJECTIVE: EcSTATIC Bowling is the advanced and more competitive version from the original game of EcSTATIC. Teams will race to complete the cooperative bowling and static balance challenges. AND as a bonus, holding static poses is great for building core strength!
  • For decades, there has been a search for PE activities that blend academic and physical elements. With time being a huge factor, a balance must be achieved; physical intensity must not be diminished by time spent on verbal instruction. Could the answer to this balance be easy? Easy as PIE? INNOVATIVE WAY YOUR P.E. PROGRAM CAN: •Promote reading and math •Reinforce classroom content •Challenge students physically and mentally PHYSICAL: Students use lots of high energy locomotor skills, running, skipping, leaping etc, to find assigned letters and in the span of a few seconds use fine motor skills to place the ball on the word building tray. Correct throwing form and proper basketball shooting technique may be practiced as students must throw balls into the unique mixer goal. ACADEMIC: Beginning readers get extra practice in letter recognition, spelling high frequency sight words and word building. Established readers use subject specific task cards to reinforce classroom concepts in areas of English, science, nutrition, health, etc. The math concept of fractions is utilized as “just keeping score in a game.” COLLABORATIVE: Students work in teams and every team member has a role to play. Each team has a captain, a point guard and several letter “ninjas”. Teams compete for points by spelling words quickly and must work together. The elements of cooperation and competition are extremely effective in keeping students motivated and on task. The inventor of the game, Carol Cranford is a retired physical education specialist from Alabama. "Thank you for checking out this game. It is now a staple item in my physical education curriculum because my students love it". JD Hughes
  • As I approach the end of my career, I look back at my teaching evolution from being a scared, young educator, with no idea how to really teach children, to a veteran author-teacher-mentor who truly loves the physical education profession. None of which would be possible if it had not been for the passionate teachers who came before me and shared with me their joy and expertise. If you have ever tried any of my games or participated in any of my staff development/workshops, I pray that you saw my heart for physical education and children and that my passion came across through what I shared and presented. So, it is with great joy to share with you my final publication, PE2theMax's Greatest Hits: Games Created to Maximize Skills, Participation, Teamwork, and Fun! Although it was extremely hard, I went back through all six of my books and selected my all-time favorite, most popular creations to share with you in one edition. As a bonus, I have also included six of my latest game creations that I think you will enjoy. A book full of my all-time favorite games and activities designed with play and fun with a PURPOSE. A wonderful guide to help enhance any physical education program by providing activities to be implemented as stand-alone lessons or as follow up activities to reinforce a particular learning target(s). PE2theMax's Greatest Hits includes 145 pages to help guide you toward greater success in your physical education program and most importantly, students having lots of fun in the gym. This is the 7th and final book in my 7 book series. This resource provides invigorating and challenging activities for classes of all sizes, resulting in minimal discipline problems and maximum participation. All games and activities are classroom-tested and have been used successfully with children ages 4 to 13. They maximize participation and ensure that every child is provided with numerous opportunities for success while learning basic fitness-, sport-, and academic-related skills. Now let’s play!
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  • Wheel N’ Deal Game Cooperative Game for PE

    Price range: $1.00 through $2.00
    Objective: This is a fast-paced game where teamwork, decisiveness, and communication skills are critical to wheel ’n deal teams to success.
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  • HyPEd Up II! Physical Education Games to the Max!

    Price range: $18.00 through $27.00
    I’m excited to share with you my latest creation and 6th book of my 7 book series, HyPEd Up II! Physical Education Games to the Max. HyPEd Up II includes 25 new games with 100+ pages and TONS of diagrams and pictures. Being around children has taught me so many things over my 24+ years of teaching elementary physical education. I have embraced the notion that physical educators have a major impact on whether or not physically active children grow up to become physically active adults. With that thought in mind, I have asked myself numerous times… “at the end of the day, the end of the year, the end of my students’ elementary physical education experience, what is the number one outcome I want each child to take away from their time with me?” There are MANY learning outcomes and targets that I establish within my physical education curriculum. However, if I had to choose one overall outcome, it would have to be that all children would leave realizing that movement is FUN and that they want movement to be a part of their lives forever. Ultimately, my goal for each child is that they come to the conclusion that they will not be fully content in life unless they are actively pursuing lifelong fitness. It is my pleasure to present to you HyPEd Up II! Physical Education Games to the Max! A book of games and activities designed with play and fun with a PURPOSE. This book is a guide to enhancing any physical education program by giving the teacher suggestions of activities to be implemented as stand-alone activities or as follow up activities to reinforce a particular learning target(s).
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  • Pokémon Go Get ‘em is a cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, slingshot skills of force and accuracy, while helping to improve each student’s cardiovascular endurance, muscular strength, and muscular endurance.
  • Building Blocks Cooperative Game for PE

    Price range: $1.50 through $2.00
    Objective: This game requires teamwork and critical thinking in a race to build the tallest building. The idea of building blocks may also be used to introduce and reinforce the FITT principle of exercise (Frequency, Intensity, Time, and Type).
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  • Scooter Scavenger is an invigorating Scooter board game that improves teamwork, strategy, and counting skills. There are many exciting variations in this fast-paced scooter game!
  • Course: Researching and Implementing New, Physical Education Games and Teaching Strategies to Maximize Skills, Participation, Teamwork, and Fun Course Dates: Ongoing Cost: $175.00 Credit: 15 hours Instructor: J.D. Hughes, Elem. PE Specialist (27+ years), author of 7 books, National PE Consultant, M.Ed, Ed.S & National Board Cert., Ga./Southern District SHAPE TOY Assignments and Highlights:
    • Research and view up to 150+ games, strategies, and videos for the purpose of lesson plan enhancement and curriculum development.
    • Complete a 1-hour Q&A session through Zoom/Google Classroom with the Instructor.
    Who Should Take? K-12 physical education teachers or Recreation leaders. Course Purpose/Description: Researching quality games and strategies to fit any physical educators particular program needs requires endless hours of study and investigation. This course was developed to reward credit hours for the investment it takes to create a quality physical education program. The teacher will research lessons, games, and strategies that:
    • strengthen your students’ self-worth and self-esteem, while building their physical and social skills through movement.
    • minimize discipline problems and maximize participation.
    • ensure every student is provided a fun, engaging experience with numerous opportunities to succeed while learning basic fitness- and sport-related skills.
    • focus special emphasis on academic integration by tying into popular common-core based themes (money, clock/time recognition along with map reading skills and learning states and capitals).
    • teach cooperation and encourage teamwork.
    Benefits: research website material and conduct Q&A session at your own pace and schedule. What you will get out of the course:
    • 1-year Platinum Membership at https://pe2themax.com/product/platinum/
    • The ability to work at your own pace while researching games/ideas to strengthen your program
    • 15 hours of Professional Development (Check with your principal or PD Coordinator – Acceptance of the 15 Hour PD Certificate is at the discretion of the receiving institution).
    • 15-hour Certificate of Completion
    What you will need to take the course: Access to the Internet using a computer and/or tablet and ability to view videos and PDF files. Email me for a downloadable copy of the information you will need to know once you are registered. Special Note: this course is not about reading and studying for a test or turning in an assignment. You will be able to take your time and enjoy the process of researching to find games and ideas to strengthen your education program. Have questions or want to learn more? Contact J.D. Hughes at 770-778-4514 (cell) or pe2themax@bellsouth.net (email)
  • A 4-Game bundle of some really cool, unique slingshot games to reinforce cooperation, teamwork, strategy, and fitness.
  • Objective: to utilize gymnastic mats and scooters to reinforce teamwork, offensive and defensive strategy, and aerobic fitness. The object of the game is to travel around on your scooter to try and destroy all of the other team's force fields (gymnastic mats) by knocking them down with the BIG ball.
  • Objective: a great cardiovascular game that not only improves hand-eye coordination, throwing, catching, and aiming skills, but also introduces and reinforces young children to teamwork, cooperative, and strategizing skills. This game comes from my first book, No Standing Around in My Gym.
  • Objective: The game of Hula Hut Relay instills and improves initiative, problem solving, teamwork, and communication skills. Learning how to build the Hula Hut is a great prerequisite to the game of Hula Hut Throw Down.  
  • I designed Scoot N' Shoot to help reinforce the basketball skills of dribbling, passing, and shooting, while on a scooter. Your students will love this unique way to exercise them on scooters while getting to play basketball.
  • I've bundled 4 of my latest and greatest games that have not made their way to a future book just yet. They are fitness-based games that will teach and reinforce money concepts in a fun and energetic way. Cold Hard Cash (2-8) OBJECTIVE: The game of Cold Hard Cash is a cooperative challenge that provides a great way to introduce counting money, while integrating multiple fitness activities in the attempt to enhance persistence, teamwork, and comradery. Risky Business (2-8) OBJECTIVE: It’s sometimes “Risky Business” trying to make money in today’s society, but with some hard work and some potential low or high risk investments, you can really make it big! The game of Risky Business is a cooperative challenge that provides a great way to introduce money recognition and counting money, while integrating running and fitness in the attempt to enhance persistence, teamwork, and comradery. What’s in Your Piggy Bank? (K-5) OBJECTIVE: What’s in Your Piggy Bank? is a great prerequisite to all of the money-based games in this book. The game was basically designed to reinforce fitness while introducing and/or reinforcing money recognition and money values. What’s in Your Wallet? (3-8) OBJECTIVE: What’s in Your Wallet? will reinforce and provide multiple practice opportunities to deepen student comprehension of basic mathematical and money concepts. The combination of money and math fundamentals, fitness, and teamwork forces teammates to strategize and think while constantly exercising to solve 10 money word problems quicker than the opposing teams.
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