• Objective: Adapted from the game In the Zone (Hughes, J. 2002. No Standing Around in My Gym. Champaign, IL: Human Kinetics), Catch Me if You Can emphasizes teamwork and strategy through a high-energy passing and catching manipulative game.
  • From my book PE2theMax II: Stepping up the “Game” in Physical Education, the game of Action Packed provides a great way to introduce and/or integrate multiple fitness and social activities that will allow students to demonstrate competency in fitness skills, in the attempts to also enhance persistence, team- work, and camaraderie.
  • From my book PE2theMax II: Stepping up the “Game” in Physical Education, in the game of Going Cuckoo, students must cooperatively and quickly work together to get all of the misplaced Cuckoo eggs safely to their mother’s nest, while reinforcing throwing, catching, hand-eye coordination, and cardiovascular fitness. Scenario: There are two common kinds of cuckoos in North America, the blue-billed cuckoo and the red-billed cuckoo. Bird watchers have observed and learned that cuckoos do not like to care for their young. The sad truth is that cuckoos actually lay their eggs in another bird’s nest and leave them to be hatched and cared for by another bird. To avoid the risk of extinc- tion, a group of bird watchers have decided to team up and find the misplaced cuckoo eggs and safely transfer all the fragile eggs to their natural mother’s nest.
  • Objective: to provide students various ways to develop and improve aim and accuracy while learning to manipulate various throwing objects.
  • Objective: This is a fast-paced aerobic game that focuses on the movement competencies of dodging and fleeing.
  • Objective: This game improves bowling for accuracy while placing students in nonstop defensive situations.
  • Objective: Students will practice and improve bouncing for accuracy, spatial awareness, defensive strategy, and cardiovascular endurance in the high- energy game of A Drop in the Bucket.
  • Objective: All students will actively engage in the mysterious game of Trick or Treasure because what is unveiled could be a trick or could be a treasure. Trick or Treasure provides a fun, high-energy outlet for students to reinforce fitness skills, strategy and deception.
  • Wheel N’ Deal Game Cooperative Game for PE

    Price range: $1.00 through $2.00
    Objective: This is a fast-paced game where teamwork, decisiveness, and communication skills are critical to wheel ’n deal teams to success.
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  • Objective: This mind-boggling game improves problem solving, teamwork, strategy, and accuracy as each level challenges teams to make “the great escape.”
  • Building Blocks Cooperative Game for PE

    Price range: $1.50 through $2.00
    Objective: This game requires teamwork and critical thinking in a race to build the tallest building. The idea of building blocks may also be used to introduce and reinforce the FITT principle of exercise (Frequency, Intensity, Time, and Type).
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  • Objective: This is a game where pandemonium, throwing and bowling for accuracy, and teamwork can actually coexist.
  • Objective: to help students perform/practice kicking, trapping, dribbling, and passing skills through soccer stations to prepare them for a game-type situations.
  • Frisbee Smack Down PE Game

    Price range: $1.50 through $3.00
    Students will develop and improve Frisbee manipulation skills of visual tracking, accuracy, control, throwing, and catching. Frisbee Smack Down utilizes various positions to provide teammates multiple opportunities to communicate and elicit teamwork and strategy to become team champions.
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  • Objective: This is an invigorating fitness game where teamwork and strategy can easily be confused with “C.H.A.O.S.”
  • Bowling Bombs II challenges each student’s bowling accuracy, offensive and defensive strategy, and cardiovascular fitness, while encouraging spatial awareness.
  • Dice Dash Game for PE

    Price range: $1.50 through $2.50
    Students will practice and reinforce number recognition, number comparisons, and teamwork in the fast-paced, high-energy, cardiovascular game of Dice Dash.
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  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance.
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  • OBJECTIVE: Students will play various noodle games to improve accuracy, spatial awareness, and creativity while exploring ways to manipulate various sized foam noodles.
  • The objective of Outbreak is to maximize participation, teamwork, and aerobic fitness in a Zombie-like tag game. Players are trying to collect enough medicine to survive the deadly Outbreak!
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