• Building Blocks Cooperative Game for PE

    Price range: $1.50 through $2.00
    Objective: This game requires teamwork and critical thinking in a race to build the tallest building. The idea of building blocks may also be used to introduce and reinforce the FITT principle of exercise (Frequency, Intensity, Time, and Type).
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  • Scooter Scavenger is an invigorating Scooter board game that improves teamwork, strategy, and counting skills. There are many exciting variations in this fast-paced scooter game!
  • Course: Researching and Implementing New, Physical Education Games and Teaching Strategies to Maximize Skills, Participation, Teamwork, and Fun Course Dates: Ongoing Cost: $175.00 Credit: 15 hours Instructor: J.D. Hughes, Elem. PE Specialist (27+ years), author of 7 books, National PE Consultant, M.Ed, Ed.S & National Board Cert., Ga./Southern District SHAPE TOY Assignments and Highlights:
    • Research and view up to 150+ games, strategies, and videos for the purpose of lesson plan enhancement and curriculum development.
    • Complete a 1-hour Q&A session through Zoom/Google Classroom with the Instructor.
    Who Should Take? K-12 physical education teachers or Recreation leaders. Course Purpose/Description: Researching quality games and strategies to fit any physical educators particular program needs requires endless hours of study and investigation. This course was developed to reward credit hours for the investment it takes to create a quality physical education program. The teacher will research lessons, games, and strategies that:
    • strengthen your students’ self-worth and self-esteem, while building their physical and social skills through movement.
    • minimize discipline problems and maximize participation.
    • ensure every student is provided a fun, engaging experience with numerous opportunities to succeed while learning basic fitness- and sport-related skills.
    • focus special emphasis on academic integration by tying into popular common-core based themes (money, clock/time recognition along with map reading skills and learning states and capitals).
    • teach cooperation and encourage teamwork.
    Benefits: research website material and conduct Q&A session at your own pace and schedule. What you will get out of the course:
    • 1-year Platinum Membership at https://pe2themax.com/product/platinum/
    • The ability to work at your own pace while researching games/ideas to strengthen your program
    • 15 hours of Professional Development (Check with your principal or PD Coordinator – Acceptance of the 15 Hour PD Certificate is at the discretion of the receiving institution).
    • 15-hour Certificate of Completion
    What you will need to take the course: Access to the Internet using a computer and/or tablet and ability to view videos and PDF files. Email me for a downloadable copy of the information you will need to know once you are registered. Special Note: this course is not about reading and studying for a test or turning in an assignment. You will be able to take your time and enjoy the process of researching to find games and ideas to strengthen your education program. Have questions or want to learn more? Contact J.D. Hughes at 770-778-4514 (cell) or pe2themax@bellsouth.net (email)
  • A 4-Game bundle of some really cool, unique slingshot games to reinforce cooperation, teamwork, strategy, and fitness.
  • Crack the Code Game for PE Instructional

    Price range: $1.00 through $2.00
    Objective: Each student will demonstrate competency in fitness skills while being challenged to crack the mysterious codes in order to reveal their hidden words.
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  • Objective: This is a game where pandemonium, throwing and bowling for accuracy, and teamwork can actually coexist.
  • Objective: to help students perform/practice kicking, trapping, dribbling, and passing skills through soccer stations to prepare them for a game-type situations.
  • Frisbee Smack Down PE Game

    Price range: $1.50 through $3.00
    Students will develop and improve Frisbee manipulation skills of visual tracking, accuracy, control, throwing, and catching. Frisbee Smack Down utilizes various positions to provide teammates multiple opportunities to communicate and elicit teamwork and strategy to become team champions.
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  • This bundle contains 69 Physical Education essential questions and 26 Vocabulary Words to be posted on my word wall in the gymnasium. Each EQ and Word Wall (WW) will be discussed and/or illustrated at some point during the physical education year. I felt that each of these EQs and vocabulary words should be incorporated into my curriculum and covered to ensure a balance of learning in my physical education class. I believe these EQs and words will make a significant difference in building students’ background knowledge and comprehension. Each EQ and Vocabulary Word has been typed up on its on page. All you have to do is print them out.
  • Objective: to utilize gymnastic mats and scooters to reinforce teamwork, offensive and defensive strategy, and aerobic fitness. The object of the game is to travel around on your scooter to try and destroy all of the other team's force fields (gymnastic mats) by knocking them down with the BIG ball.
  • Roll With It: Math Game for PE

    Price range: $1.00 through $2.00
    Objective: Students will practice and reinforce number recognition, number comparisons, and be able to recognize the differences between greater than, less than, more, less, high, low, and equal to through the thrilling game of Roll with It.
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  • Objective: a great cardiovascular game that not only improves hand-eye coordination, throwing, catching, and aiming skills, but also introduces and reinforces young children to teamwork, cooperative, and strategizing skills. This game comes from my first book, No Standing Around in My Gym.
  • Objective: This is an invigorating fitness game where teamwork and strategy can easily be confused with “C.H.A.O.S.”
  • Bowling Bombs II challenges each student’s bowling accuracy, offensive and defensive strategy, and cardiovascular fitness, while encouraging spatial awareness.
  • Dice Dash Game for PE

    Price range: $1.50 through $2.50
    Students will practice and reinforce number recognition, number comparisons, and teamwork in the fast-paced, high-energy, cardiovascular game of Dice Dash.
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  • Objective: The game of Hula Hut Relay instills and improves initiative, problem solving, teamwork, and communication skills. Learning how to build the Hula Hut is a great prerequisite to the game of Hula Hut Throw Down.  
  • I designed Scoot N' Shoot to help reinforce the basketball skills of dribbling, passing, and shooting, while on a scooter. Your students will love this unique way to exercise them on scooters while getting to play basketball.
  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance.
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  • OBJECTIVE: Students will play various noodle games to improve accuracy, spatial awareness, and creativity while exploring ways to manipulate various sized foam noodles.
  • I've bundled 4 of my latest and greatest games that have not made their way to a future book just yet. They are fitness-based games that will teach and reinforce money concepts in a fun and energetic way. Cold Hard Cash (2-8) OBJECTIVE: The game of Cold Hard Cash is a cooperative challenge that provides a great way to introduce counting money, while integrating multiple fitness activities in the attempt to enhance persistence, teamwork, and comradery. Risky Business (2-8) OBJECTIVE: It’s sometimes “Risky Business” trying to make money in today’s society, but with some hard work and some potential low or high risk investments, you can really make it big! The game of Risky Business is a cooperative challenge that provides a great way to introduce money recognition and counting money, while integrating running and fitness in the attempt to enhance persistence, teamwork, and comradery. What’s in Your Piggy Bank? (K-5) OBJECTIVE: What’s in Your Piggy Bank? is a great prerequisite to all of the money-based games in this book. The game was basically designed to reinforce fitness while introducing and/or reinforcing money recognition and money values. What’s in Your Wallet? (3-8) OBJECTIVE: What’s in Your Wallet? will reinforce and provide multiple practice opportunities to deepen student comprehension of basic mathematical and money concepts. The combination of money and math fundamentals, fitness, and teamwork forces teammates to strategize and think while constantly exercising to solve 10 money word problems quicker than the opposing teams.
  • The objective of Outbreak is to maximize participation, teamwork, and aerobic fitness in a Zombie-like tag game. Players are trying to collect enough medicine to survive the deadly Outbreak!
  • Objective: Students will explore the various ways to develop and improve manipulation skills such as visual tracking, accuracy, control, throwing, catching, right- and left-handed manipulation, and socialization skills through the use of juggling scarves.
  • OBJECTIVE: Derived from the original game of Pace Maker (PE2theMax by J.D. Hughes, 2005), the outrageously aerobic game of Pace Maker II reinforces the concept of pacing and its importance in physical activity, while introducing and reinforcing various locomotor skills.
  • OBJECTIVE: Derived from the classic game of Connect Four (by Milton Bradley), the teamwork game of Connect 4-Fun will get everyone active and hyped about whose team is going to demonstrate the best communication and strategy.
  • OBJECTIVE: Adapted from the game Cold Hard Cash (HyPEd Up, 2017), We’re on Lockdown is a high energy, non-stop fitness game where teamwork and perseverance are crucial to find the hidden keys. The hidden keys will then be used to unlock each safe to expose the mystery code to escape the lockdown.
  • OBJECTIVE: Adapted from the game Hula Hut Throw Down (PE2theMax II, 2011), Volleyblaster is an awesome follow up game to reinforce the skills of volleyball. Volleyblaster combines the art of hula hut building, the tactics incorporated in offense and defense, the serving skills of volleyball and hitting various targets, along with the “never give up” attitude it takes to be successful.
  • Launch It: A Slingshot Game for PE

    Price range: $1.50 through $2.00
    Watch student teams “Launch It” in a cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, and slingshot skills of trajectory, force, and accuracy. The game of Launch It is a great prerequisite to the games of Slingshot and Slingshot Golf.
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  • Melee Game for PE

    Price range: $1.50 through $2.00
    Objective: The fast-paced, chaotic game of Mêlée emphasizes the skills of listening and teamwork, while reinforcing gross motor and fine motor skill movements and ball control.
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  • Objective: Treasure Quest is an exciting scooter activity that can accompany your scooter unit. It guarantees participation, teamwork, and most importantly, an aerobic workout.
  • Trading Places Fun Game for PE

    Price range: $1.00 through $1.50
    Objective: Each 3-player team will incorporate teamwork, communication, and improve throwing, catching, and visual tracking skills, while learning how to share three different positions by trading places each time a point is earn.
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  • All students will form groups of at least 4-8. Explain that each group will be allowed 1-2 days to create their own dance routine. Each routine must include combinations of at least six different skills/moves learned during the dance unit. Skills can be chosen from the previously learned line dances and/or freestyle dances. Students will be given additional time to practice the day of the dance routine performances. Each group will perform their routine for the class during the last half of class.
  • OBJECTIVE: Jenga-Janga is a great lead up activity for the FITNESSGRAM PACER test. Adapted from the game of Jenga, the fast-paced, jogging and counting game of Jenga-Janga will definitely captivate your students. Teams will compete against each other by jogging to collect noodle pieces in order to build towers, being careful not to be the one to cause a tower to fall.
  • Objective: Students will explore various ways to develop and improve ball manipulation skills such as visual tracking, accuracy, control, throwing, catching, and socializational skills through the use of Super 70 Gatorskin balls or tennis balls. The game of Bucket Bash will also test each child’s patience, demanding perseverance in order to succeed.
  • The objective of Scooter Skills Galore is to explore the many exciting ways to manipulate and control scooters while participating both independently and with a partner.
  • Here is an idea that the children will love (and don’t be surprised if some of your students make up a game that you want to try in class!). Let students select their own groups, which must have at least four to eight members. Inform each group that they must think of and agree on a unique game (never been done before in class) and that they must come up with a name, a set of rules, safety guidelines, instructions on how to play, and possible variations. Only one member for each group may go into the equipment room to get equipment for their game. If equipment is not being used, students must return it to its proper place before being issued any more equipment. Introduce each group’s game at the end of class or at the end of the week. Inform each group that their ideas may be graded and that the teacher may use some games in a future physical education class. At end of the week, each group demonstrates their game in front of the class. Be sure to take a picture of each champion group and post outside the gym to advocate and promote this unit to the other students. Gymnastics, Dance, and Games creations are a BIG DEAL at my school and the students really look forward to these units!
  • Objective: Volcanic Eruption will help students improve the skills of visual tracking, catching, throwing, and peripheral vision, while learning to use spatial awareness by moving and avoiding others within general space.
  • Stick It To Ya Game for PE and Math Integration

    Price range: $0.75 through $1.50
    Objective: Stick it to Ya is a fast-paced, high-energy, dice-rolling game where students will practice and reinforce number recognition, number comparisons, and subtraction problems in the attempt to get rid of all of their sticks.
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  • Cone Heads PE Game

    Price range: $1.00 through $1.50
    Objective: Students will practice and improve throwing for accuracy, spatial awareness, and defensive strategy in the high-energy game of Cone Heads.
    Select options This product has multiple variants. The options may be chosen on the product page Details
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