• Objective: Feeling Lucky? Watch as teammates communicate and try to guess each round’s Tri Factor to earn valuable points with the ultimate goal of being the Tri Factor Champions. But look out! A wrong guess forces your team into one of six different fitness choices and multiple wrong guesses just may cover all of your fitness minutes for the day.
  • The Physical Education Teacher Check Up or Assessment can be used as a formal or informal test to determine student comprehension/understanding of the skills and concepts covered during the school year and/or to help the physical education teacher determine strengths and weaknesses in his or her program. I personally use this Check Up to help me figure out areas where I need to go back and review, improve or revamp for the next school year. The file is in a Word Document so that you can manipulate it by modifying, adding or deleting questions/comments to meet your physical education objectives.
  • From my book PE² are 4 very popular games that will help students get fit while reinforcing basic math facts. Objective: The dice game of Blockheads provides a fun, high-energy outlet for students to reinforce fitness skills and practice number recognition, number comparisons, and be able to create and solve various subtraction problems. Objective: Students will practice and reinforce number recognition, number comparisons, and teamwork in the fast-paced, high-energy, cardiovascular game of Dice Dash. Objective: To practice strategy, honesty, fairness, and honorable sporting behavior. Derived from the rock, paper, and scissors games of Head Honcho I and II, Just Roll the Dice is also a fast-paced and exciting game, reinforcing math competency, strategy, luck, and honesty, but ultimately perseverance to become an elite Roll the Dice Champion. Objective: Students will practice and reinforce fitness skills, number recognition, and be able to recognize the differences between greater than, less than, more, less, high, low, and equal to through the thrilling game of Moving On Up.
  • What’s in Your Wallet? Game for Teaching Money Word Problems in PE

    Price range: $3.50 through $4.00
    OBJECTIVE: What’s in Your Wallet? will reinforce and provide multiple practice opportunities to deepen student comprehension of basic mathematical and money concepts. The combination of money and math fundamentals, fitness, and teamwork forces teammates to strategize and think while constantly exercising to solve 10 money word problems quicker than the opposing teams.
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  • OBJECTIVE: Dragster Blaster is a unique, exhilarating game that originated from the game “Polo Derby” from my first book, No Standing Around in My Gym: Creative Lesson Plans, Games, and Teaching Tips for Elementary Physical Education, Human Kinetics Publishers, Inc., October of 2002. In this bizarre game of building and driving a dragster, students will improve their fitness and cardiovascular endurance, offensive and defensive strategies, teamwork, and throwing accuracy.
  • Sacrifice PE Game to reinforce Spelling

    Price range: $1.00 through $1.50
    Objective: Sacrifice will stretch the student’s minds by providing multiple opportunities to recall and practice spelling words. The combination of spelling fundamentals, exercise, and teamwork forces players to strategize, and ultimately make individual sacrifices to spell words and earn as many points for their team as possible.
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  • OBJECTIVE: The Savage Sumos are angry because the hungry, village peasants are taking their food supply of noodles the Sumos eat to become Sumo Legends. Peasants must travel through the Sumo’s village, avoiding the Sumo’s clutches in order to find noodles and bring home to their families.
  • OBJECTIVE: This whacky game, created by my great friend and colleague Mickey Eidson that he derived from an old-school TV show reinforces spatial awareness, using the forehand, backhand, and overhand paddle striking skills for accuracy, and eye-hand coordination. PaddleStar Galactica will test each student’s accuracy by challenging them to hit and destroy various targets before the time elapses.
  • Reinforce the skills of badminton with this awesome follow-up lesson of Birdie Battle. Birdie Battle reinforces spatial awareness, using the underhand badminton striking skill for accuracy, and eye-hand coordination.
  • OBJECTIVE: The Oxford Dictionary defines ecstatic as feeling or expressing overwhelming happiness or joyful excitement. The game of EcSTATIC will illicit joyful excitement as students race to complete the bowling and static balance challenges. AND as a bonus, holding static poses is great for building core strength!
  • OBJECTIVE: Let ‘em Roll, derived from the game of EcSTATIC Bowling is a high energy target-based game where cooperation, speed and accuracy are essential to be successful. Teams will race to complete the various target and level challenges.
  • OBJECTIVE: According to www.dictionary.com, noodling means to improvise, experiment, or think creatively. Come take an imaginary trip, Noodling through Time as students explore, develop and improve ways to manipulate a foam noodle. Students will practice visual tracking, throwing for accuracy, balance, noodle control, catching and teamwork skills using foam noodles. Today we are going to get into our time machine and travel all over the world to the past, present and future. Our noodle will change into something different everywhere we travel. We will not know what the noodle becomes until we arrive to the new destination. It is now time to travel. Hold your noodle above your head and spin your body like a helicopter propeller as fast as you can. Ready and begin…..10, 9, 8, 7, 6, 5, 4, 3, 2, 1……
  • OBJECTIVE: Rapid Fire RPS (Rock, Paper, Scissors) is a fast-paced, exciting game, requiring a little strategy, luck and honesty. Rapid Fire RPS can be used as a warm up or full on game to integrate and reinforce jogging and walking as great forms of exercise.
  • OBJECTIVE: Each student will partner up to form a Dynamic Duo. Each Dynamic Duo will be given many opportunities to demonstrate teamwork and communication in order to earn points by completing the silly, Dynamic Duo Challenges.
  • OBJECTIVE: Did you know that there is a group of tiny, but sneaky invaders that can make your bodies sick? These invaders, called germs are lurking everywhere, ready to creep into your body without being noticed. Explore with your class as you share some facts about germs and how students can protect themselves from these tiny organisms. Grab your scooter and be prepared because the Germ Invasion is coming!
  • This zany, action-packed game reinforces spatial awareness, hula-hoop manipulation, and bowling for accuracy. There are three excellent versions of Bowl-a-Hula.
  • Who Sunk Our Battleships, derived from the classic naval warfare board game of Battleship, brings to life an old classic by turning it into a suspenseful, high energy game of moving, throwing, strategy, determination and possibly a little luck.
  • Objective: To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance.
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  • This whacky, action-packed teamwork game reinforces spatial awareness, throwing for accuracy, eye-hand coordination, communication, and perseverance. BullsEye will test each student’s accuracy by challenging them to hit various student-created bullseyes to achieve and earn multiple cash prizes.
  • I designed the game of Polo Derby to utilize the gymnastic mats that simply take up a lot of space. This game is pretty crazy, but will give your students an amazing teamwork-related workout.
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