• ABCs and 1, 2, 3s PE Game

    Price range: $1.50 through $2.50
    Objective: In Version I, students will practice letter and number recognition, while reinforcing communication skills and developing trust through the use of blindfolds. In Version II, students will practice and reinforce the skills of basketball and soccer dribbling as well as learning how, when, and why using peripheral vision is important.
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  • Cone Heads PE Game

    Price range: $1.00 through $1.50
    Objective: Students will practice and improve throwing for accuracy, spatial awareness, and defensive strategy in the high-energy game of Cone Heads.
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  • Stick It To Ya Game for PE and Math Integration

    Price range: $0.75 through $1.50
    Objective: Stick it to Ya is a fast-paced, high-energy, dice-rolling game where students will practice and reinforce number recognition, number comparisons, and subtraction problems in the attempt to get rid of all of their sticks.
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  • Objective: Hornswoggled is a fun, fitness option that emphasizes cardiovascular fitness through jogging laps, but with a cool purpose.....to earn tickets to board Captain Swag’s Pirate Ship for chances to win his precious treasure.
  • Melee Game for PE

    Price range: $1.50 through $2.00
    Objective: The fast-paced, chaotic game of Mêlée emphasizes the skills of listening and teamwork, while reinforcing gross motor and fine motor skill movements and ball control.
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  • Objective: Student teams will explore various ways to develop and improve ball manipulation and the slingshot skills of trajectory, force, accuracy, visual tracking, and improvement of socialization skills through the innovative game of Slingshot. It is recommended to play Slingshot after the game of Launch It!
  • Objective: Volcanic Eruption will help students improve the skills of visual tracking, catching, throwing, and peripheral vision, while learning to use spatial awareness by moving and avoiding others within general space.
  • Objective: Students will improve communication, teamwork, and throwing accuracy, while incorporating the strategical tactics of offense and defense. So you better “watch your back” or your team will look back to see your team’s points are gone!
  • What’s in Your Piggy Bank? Teaching Money in PE

    Price range: $2.50 through $3.00
    What’s in Your Piggy Bank is a game that was designed to reinforce fitness while introducing and/or reinforcing money (coins and bills) recognition and money values.
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  • Crack the Code Game for PE Instructional

    Price range: $1.00 through $2.00
    Objective: Each student will demonstrate competency in fitness skills while being challenged to crack the mysterious codes in order to reveal their hidden words.
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  • Fitness War PE Game

    Price range: $1.00 through $1.50
    Objective: This game allows students to practice honesty, fairness, honorable sporting behavior, and fitness skills. Fitness War, derived from the classic card game of War, is an energetic and exciting game, requiring a little strategy and a lot of luck. Ultimately, perseverance makes the difference.
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  • Objective: a great cardiovascular game that not only improves hand-eye coordination, throwing, catching, and aiming skills, but also introduces and reinforces young children to teamwork, cooperative, and strategizing skills. This game comes from my first book, No Standing Around in My Gym.
  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance. Note: All dance steps use an 8 or 16 count and L = Left and R = Right. The songs selected (artist is in parenthesis by the dance title) for the dances are not required to perform each dance! All songs can be purchased online at sites such as www.apple.com/itunes or other music sites. The teacher must determine what is appropriate for his or her classes. Simply choose a fun, upbeat song with a similar beat to the song listed beside the dance title if the song cannot be found or is considered inappropriate for your class. In some cases, the “radio” version of a song should be downloaded or purchased.
  • OBJECTIVE: Alpha-Bet You Can throw or roll a ball to knock over a bowling pin is a fun, fitness-based game that will allow students the opportunity to practice and develop ball manipulation and throwing/rolling for accuracy. Alpha-Bet You Can also provides a great way to introduce alphabet letter and money recognition and the practice of counting money. A great game to follow up to Alpha-Bet You Can is the game Making Moolah.
  • Objective: Bamboozled, according to www.merriam-webster.com, means to confuse, frustrate, or throw off thoroughly or completely. Teams will get active and moving, strategizing on how to bamboozle or outsmart the opposing team in order to be declared the Bamboozle Champions.
  • Objective: Word Search Showdown will stretch the student’s minds by providing multiple opportunities to recall and practice spelling words. The combination of spelling fundamentals, exercise, memorization, and teamwork forces players to strategize and think while constantly exercising to spell words and earn as many points as possible.
  • Objective: Students will practice and reinforce number recognition, number comparisons, and be able to recognize the differences between odd and even numbers through the non-stop, moving game of It’s Okay to be Odd!
  • UFOs Fun Slingshot Game for PE

    Price range: $1.50 through $2.00
    Objective: UFOs is a unique, cooperative game where speed, teamwork, slingshotting, and visual tracking skills are essential to earning a maximum number of points. Like the game of Launch It, UFOs also provides the opportunity to explore various ways to develop and improve ball manipulation, and the skills of trajectory, force, and accuracy. Played in conjunction with the game of Launch It, UFOs is a great prerequisite to the games of Sling-shot and Slingshot Golf.
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  • Head Honcho II Game for Physical Education

    Price range: $1.00 through $1.50
    Objective: This game allows students to practice honesty, fairness, and honorable sporting behavior. Derived from the game of Head Honcho (No Standing Around In My Gym, Human Kinetics), Head Honcho II is also a fast-paced and exciting game, requiring a little strategy, luck, and honesty. Ultimately, perseverance makes the difference.
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  • Objective: Smack Down reinforces throwing for accuracy and forces students to think about strategy, while employing teamwork in order to succeed.
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