• Objective: Challenge students’ throwing accuracy and spelling skills through the hair-raising game of Scrabblistic. In Scrabblistic, students must score points in order to earn scrabble tiles, and in turn, stretch the student’s minds by providing multiple opportunities to recall and practice spelling words. The combination of spelling fundamentals, exercise, memorization, and teamwork forces players to strategize while constantly earning tiles in order to spell words and earn as many points as possible.
  • OBJECTIVE: Watch teams “Make Moolah” in this cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, and slingshot skills of trajectory, force, and accuracy. Making Moolah also provides a great way to introduce money recognition and counting money, while integrating fitness. A great prerequisite game to Making Moolah is the game Alpha-Bet You Can
  • OBJECTIVE: Game Time is an excellent, movement-based game for Physical Education and for classroom teachers to reinforce and provide multiple opportunities to learn how to read clocks, convert times, and determine start and end times using word problems. The combination of clock reading fundamentals, fitness, and teamwork forces teammates to communicate and strategize in order to complete their Game Time Task Sheets faster than the opposing teams.
  • Objective: Word Up, derived from Building Blocks (Hughes, PE2theMax, 2003) is a game designed to stretch student’s minds by providing multiple opportunities to recall and practice spelling words and creating sentences. The combination of spelling fundamentals, locomotor movements, and teamwork forces players to strategize and think while constantly exercising to spell words and earn as many points as possible.
  • Objective: Dicey Situation is a fast-paced and exciting fitness game, requiring a little strategy, luck, and honesty; but ultimately perseverance will make the difference to be successful. Students will practice and reinforce number recognition, number comparisons, and be able to recognize the differences between greater than, less than, more, less, high, low, and equal to through the game of Dicey Situation.
  • After completing my gymnastics unit, I instruct students to form groups of at least 4-8. Explain that each group will be allowed 1-2 days to create their own gymnastics routine. Skills can be chosen from the previously learned traveling, gymnastics skills, and or stunts. Students will be given additional time to practice the day of the gymnastic routine performances. Each group will perform their routine for the class during the last half of class. Be sure to take a picture of each champion group and post outside the gym to advocate and promote this unit to the other students. Gymnastics, Dance, and Games creations are a BIG DEAL at my school and the students really look forward to these units!
  • Objective: Students will practice and reinforce fitness skills, number recognition, and be able to recognize the differences between greater than, less than, more, less, high, low, and equal to through the thrilling game of Moving On Up.
  • Objective: Word Search Showdown will stretch the student’s minds by providing multiple opportunities to recall and practice spelling words. The combination of spelling fundamentals, exercise, memorization, and teamwork forces players to strategize and think while constantly exercising to spell words and earn as many points as possible.
  • OBJECTIVE: Alpha-Bet You Can throw or roll a ball to knock over a bowling pin is a fun, fitness-based game that will allow students the opportunity to practice and develop ball manipulation and throwing/rolling for accuracy. Alpha-Bet You Can also provides a great way to introduce alphabet letter and money recognition and the practice of counting money. A great game to follow up to Alpha-Bet You Can is the game Making Moolah.
  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance. Note: All dance steps use an 8 or 16 count and L = Left and R = Right. The songs selected (artist is in parenthesis by the dance title) for the dances are not required to perform each dance! All songs can be purchased online at sites such as www.apple.com/itunes or other music sites. The teacher must determine what is appropriate for his or her classes. Simply choose a fun, upbeat song with a similar beat to the song listed beside the dance title if the song cannot be found or is considered inappropriate for your class. In some cases, the “radio” version of a song should be downloaded or purchased.
  • What’s in Your Piggy Bank? Teaching Money in PE

    Price range: $2.50 through $3.00
    What’s in Your Piggy Bank is a game that was designed to reinforce fitness while introducing and/or reinforcing money (coins and bills) recognition and money values.
    Select options This product has multiple variants. The options may be chosen on the product page Details
  • Objective: Student teams will explore various ways to develop and improve ball manipulation and the slingshot skills of trajectory, force, accuracy, visual tracking, and improvement of socialization skills through the innovative game of Slingshot. It is recommended to play Slingshot after the game of Launch It!
  • The objective of Cross Over Craze is to utilize teamwork in a bowling game where the idea is to capture the opposing 3 team's players, while keeping your own.
  • Well Designed Memory and Cooperative Game for PE

    Price range: $1.50 through $2.50
    Objective: This game challenges each team to work together to create a well-designed “body” of items as well as make students work on their memorization.
    Select options This product has multiple variants. The options may be chosen on the product page Details
  • Objective: The game of Stay ComPOSED will introduce basic Yoga poses to help students practice being still in a world filled with chaos. Stay ComPOSED also provides a fun, high-energy outlet for students to reinforce fitness skills and practice number recognition, number comparisons, and determining “greater than” and “less than.”
  • From my book PE2theMax II are 4 very popular games that will help students get fit while reinforcing reading and spelling.
  • Students are given numerous opportunities to practice and reinforce ball manipulative skills associated with basketball dribbling, ball handling and ball control.
  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance.
    Select options This product has multiple variants. The options may be chosen on the product page Details
  • Objective: To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance.
    Select options This product has multiple variants. The options may be chosen on the product page Details
  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance.
    Select options This product has multiple variants. The options may be chosen on the product page Details
  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance.
    Select options This product has multiple variants. The options may be chosen on the product page Details
  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance.
  • 4 line dances I created to elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance. You're going the LOVE these!
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