• Building Blocks Cooperative Game for PE

    Price range: $1.50 through $2.00
    Objective: This game requires teamwork and critical thinking in a race to build the tallest building. The idea of building blocks may also be used to introduce and reinforce the FITT principle of exercise (Frequency, Intensity, Time, and Type).
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  • Cold Hard Cash Game for Teaching Money in Physical Education

    Price range: $2.50 through $3.00
    OBJECTIVE: The game of Cold Hard Cash is a cooperative challenge that provides a great way to introduce counting money, while integrating multiple fitness activities in the attempt to enhance persistence, teamwork, and camaraderie.
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  • OBJECTIVE: Dragster Blaster is a unique, exhilarating game that originated from the game “Polo Derby” from my first book, No Standing Around in My Gym: Creative Lesson Plans, Games, and Teaching Tips for Elementary Physical Education, Human Kinetics Publishers, Inc., October of 2002. In this bizarre game of building and driving a dragster, students will improve their fitness and cardiovascular endurance, offensive and defensive strategies, teamwork, and throwing accuracy.
  • Objective: This zany, action-packed teamwork game reinforces spatial awareness, throwing for accuracy, bucket manipulation, eye-hand coordination, communication, patience, and most importantly, that “two heads are better than one.”
  • Objective: Word Up, derived from Building Blocks (Hughes, PE2theMax, 2003) is a game designed to stretch student’s minds by providing multiple opportunities to recall and practice spelling words and creating sentences. The combination of spelling fundamentals, locomotor movements, and teamwork forces players to strategize and think while constantly exercising to spell words and earn as many points as possible.
  • One of the themes I try to establish early in my own class is accountability. That way, students can develop self-responsibility and learn to use a tool to sort out problems for themselves. The problem-solving area is a successful behavior management strategy that places the responsibility of problem solving right in the students’ hands.
  • Objective: The game of Hula Hut Relay instills and improves initiative, problem solving, teamwork, and communication skills. Learning how to build the Hula Hut is a great prerequisite to the game of Hula Hut Throw Down.  
  • OBJECTIVE: Game Time is an excellent, movement-based game for Physical Education and for classroom teachers to reinforce and provide multiple opportunities to learn how to read clocks, convert times, and determine start and end times using word problems. The combination of clock reading fundamentals, fitness, and teamwork forces teammates to communicate and strategize in order to complete their Game Time Task Sheets faster than the opposing teams.
  • The objective of Scooter Skills Galore is to explore the many exciting ways to manipulate and control scooters while participating both independently and with a partner.
  • Sacrifice PE Game to reinforce Spelling

    Price range: $1.00 through $1.50
    Objective: Sacrifice will stretch the student’s minds by providing multiple opportunities to recall and practice spelling words. The combination of spelling fundamentals, exercise, and teamwork forces players to strategize, and ultimately make individual sacrifices to spell words and earn as many points for their team as possible.
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  • Objective: Students will explore various ways to develop and improve ball manipulation skills such as visual tracking, accuracy, control, throwing, catching, and socializational skills through the use of Super 70 Gatorskin balls or tennis balls. The game of Bucket Bash will also test each child’s patience, demanding perseverance in order to succeed.
  • OBJECTIVE: Watch teams “Make Moolah” in this cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, and slingshot skills of trajectory, force, and accuracy. Making Moolah also provides a great way to introduce money recognition and counting money, while integrating fitness. A great prerequisite game to Making Moolah is the game Alpha-Bet You Can
  • Objective: Students will practice and improve rolling for accuracy, spatial awareness, teamwork and defensive strategy in the non-stop, high-energy game of Rampage.
  • Slingshot Golf PE Game

    Price range: $1.50 through $2.00
    Objective: Slingshot Golf is the final, culminating golf-like game from the series of games that include Launch It! and Slingshot. “Slingshot Golf ” too is designed as a cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, and slingshot skills of trajectory, force, and accuracy. Students must focus special attention on accuracy and finesse, while scoring hits at a faster pace than any other team to be declared the Slingshot Golf Champions.
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  • From my book PE2theMax II: Stepping up the “Game” in Physical Education, the game of Action Packed provides a great way to introduce and/or integrate multiple fitness and social activities that will allow students to demonstrate competency in fitness skills, in the attempts to also enhance persistence, team- work, and camaraderie.
  • From my book PE2theMax II: Stepping up the “Game” in Physical Education, in the game of Going Cuckoo, students must cooperatively and quickly work together to get all of the misplaced Cuckoo eggs safely to their mother’s nest, while reinforcing throwing, catching, hand-eye coordination, and cardiovascular fitness. Scenario: There are two common kinds of cuckoos in North America, the blue-billed cuckoo and the red-billed cuckoo. Bird watchers have observed and learned that cuckoos do not like to care for their young. The sad truth is that cuckoos actually lay their eggs in another bird’s nest and leave them to be hatched and cared for by another bird. To avoid the risk of extinc- tion, a group of bird watchers have decided to team up and find the misplaced cuckoo eggs and safely transfer all the fragile eggs to their natural mother’s nest.
  • Objective: Adapted from the game In the Zone (Hughes, J. 2002. No Standing Around in My Gym. Champaign, IL: Human Kinetics), Catch Me if You Can emphasizes teamwork and strategy through a high-energy passing and catching manipulative game.
  • Objective: Challenge students’ throwing accuracy and spelling skills through the hair-raising game of Scrabblistic. In Scrabblistic, students must score points in order to earn scrabble tiles, and in turn, stretch the student’s minds by providing multiple opportunities to recall and practice spelling words. The combination of spelling fundamentals, exercise, memorization, and teamwork forces players to strategize while constantly earning tiles in order to spell words and earn as many points as possible.
  • OBJECTIVE: The Savage Sumos are angry because the hungry, village peasants are taking their food supply of noodles the Sumos eat to become Sumo Legends. Peasants must travel through the Sumo’s village, avoiding the Sumo’s clutches in order to find noodles and bring home to their families.
  • Objective: Match Madness is a high energy, nonstop fitness game. The key to success in this game is to find multiple hidden card matches. Note: “What lies Beneath?” is a great game to play with Grades 3 through 8 in conjunction with Match Madness due to similarities in game set up.
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