• OBJECTIVE: An invigorating, fast-paced scooter board game that will reinforce and improve communication teamwork, and sight word spelling skills.
  • OBJECTIVE: In “The Rivalry”, students will have fun facing various opponents in this friendly competition among teams who are trying to defeat their rivals. Each team will compete against other teams by playing Rock, Paper, Scissors or rolling dice to collect points or to perform exercises in order to win The Rivalry.
  • OBJECTIVE: The game of Personal High Jinks is a team-based challenge that provides a great way to introduce personal hygiene, while reinforcing the skill of targeting, accuracy, and finesse with a little bit of perseverance and some silly high jinks.
  • OBJECTIVE: It’s Going to Blow is a great lead up game for lifetime games such as Cornhole, KanJam, and Kid’s Cup Pong. Students will develop and refine Frisbee, bean bag and ball throwing/tossing, and bouncing skills for accuracy, learning to demonstrate and execute hitting targets at various distances. SCENARIO: the evil and sinister Clive Crazington has infiltrated our school and armed enough explosives that will release the zombie virus if all of the explosives are not disarmed in time. It’s up to the students of place your school name here to work as a team to disarm all of the explosives in order to save the entire school from the zombie outbreak.
  • OBJECTIVE: Derived from the classic Hasbro game of Guess Who? (www.hasbro.com), the high energy, game of Guess Who Fitness will have your students actively moving and strategizing to see who can guess the opponent's mystery athlete the quickest.
  • OBJECTIVE: To reinforce the skills of throwing, catching, accuracy, cooperation, hand-eye coordination, and teamwork in a time where the future of physical education is a stake. SCENARIO: The future of physical education is at stake because the FBI has informed all PE teachers to be on alert for a mysterious villain known as the “sedentary terrorist”. The sedentary terrorist is against kids getting active and having fun, threatening to destroy the gymnasiums all over the world. I entered our gym this morning and found what appears to be explosives lying everywhere. I need your help! In order to save our gym from destruction and losing our physical education program, we must work together to disarm all of the explosives and defeat the evil, sedentary terrorist.
  • A fun and educational way to play bingo developed by J.D. Hughes. This cross curricula and active team game is suitable for use in classrooms, PE classes, and after school programs. Players earn the right to turn over a bingo chip by completing an activity and matching the correct capital with the corresponding state. Earn enough bingo chips and your team can win the game! State Lingo Bingo is an excellent game to reinforce and provide multiple opportunities to learn the 50 U.S. states and their capitals. The combination of map reading fundamentals, fitness, and teamwork forces teammates to communicate and strategize in order to complete their States or State Capitals Bingo Card faster than the opposing teams.
  • Objective: Challenge students’ throwing accuracy and spelling skills through the hair-raising game of Scrabblistic. In Scrabblistic, students must score points in order to earn scrabble tiles, and in turn, stretch the student’s minds by providing multiple opportunities to recall and practice spelling words. The combination of spelling fundamentals, exercise, memorization, and teamwork forces players to strategize while constantly earning tiles in order to spell words and earn as many points as possible.
  • OBJECTIVE: Watch teams “Make Moolah” in this cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, and slingshot skills of trajectory, force, and accuracy. Making Moolah also provides a great way to introduce money recognition and counting money, while integrating fitness. A great prerequisite game to Making Moolah is the game Alpha-Bet You Can
  • OBJECTIVE: Game Time is an excellent, movement-based game for Physical Education and for classroom teachers to reinforce and provide multiple opportunities to learn how to read clocks, convert times, and determine start and end times using word problems. The combination of clock reading fundamentals, fitness, and teamwork forces teammates to communicate and strategize in order to complete their Game Time Task Sheets faster than the opposing teams.
  • Objective: Word Up, derived from Building Blocks (Hughes, PE2theMax, 2003) is a game designed to stretch student’s minds by providing multiple opportunities to recall and practice spelling words and creating sentences. The combination of spelling fundamentals, locomotor movements, and teamwork forces players to strategize and think while constantly exercising to spell words and earn as many points as possible.
  • Objective: Dicey Situation is a fast-paced and exciting fitness game, requiring a little strategy, luck, and honesty; but ultimately perseverance will make the difference to be successful. Students will practice and reinforce number recognition, number comparisons, and be able to recognize the differences between greater than, less than, more, less, high, low, and equal to through the game of Dicey Situation.
  • After completing my gymnastics unit, I instruct students to form groups of at least 4-8. Explain that each group will be allowed 1-2 days to create their own gymnastics routine. Skills can be chosen from the previously learned traveling, gymnastics skills, and or stunts. Students will be given additional time to practice the day of the gymnastic routine performances. Each group will perform their routine for the class during the last half of class. Be sure to take a picture of each champion group and post outside the gym to advocate and promote this unit to the other students. Gymnastics, Dance, and Games creations are a BIG DEAL at my school and the students really look forward to these units!
  • Objective: Students will practice and reinforce fitness skills, number recognition, and be able to recognize the differences between greater than, less than, more, less, high, low, and equal to through the thrilling game of Moving On Up.
  • Objective: Word Search Showdown will stretch the student’s minds by providing multiple opportunities to recall and practice spelling words. The combination of spelling fundamentals, exercise, memorization, and teamwork forces players to strategize and think while constantly exercising to spell words and earn as many points as possible.
  • OBJECTIVE: Alpha-Bet You Can throw or roll a ball to knock over a bowling pin is a fun, fitness-based game that will allow students the opportunity to practice and develop ball manipulation and throwing/rolling for accuracy. Alpha-Bet You Can also provides a great way to introduce alphabet letter and money recognition and the practice of counting money. A great game to follow up to Alpha-Bet You Can is the game Making Moolah.
  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance. Note: All dance steps use an 8 or 16 count and L = Left and R = Right. The songs selected (artist is in parenthesis by the dance title) for the dances are not required to perform each dance! All songs can be purchased online at sites such as www.apple.com/itunes or other music sites. The teacher must determine what is appropriate for his or her classes. Simply choose a fun, upbeat song with a similar beat to the song listed beside the dance title if the song cannot be found or is considered inappropriate for your class. In some cases, the “radio” version of a song should be downloaded or purchased.
  • What’s in Your Piggy Bank? Teaching Money in PE

    Price range: $2.50 through $3.00
    What’s in Your Piggy Bank is a game that was designed to reinforce fitness while introducing and/or reinforcing money (coins and bills) recognition and money values.
    Select options This product has multiple variants. The options may be chosen on the product page Details
  • Objective: Student teams will explore various ways to develop and improve ball manipulation and the slingshot skills of trajectory, force, accuracy, visual tracking, and improvement of socialization skills through the innovative game of Slingshot. It is recommended to play Slingshot after the game of Launch It!
  • The objective of Cross Over Craze is to utilize teamwork in a bowling game where the idea is to capture the opposing 3 team's players, while keeping your own.
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