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Virtual Field Day
The Virtual Field Day is an online, alternative Pre-K through 8th grade field day that contains 12 Minute to Win it Challenges. These movement-based activities will provide your students with a fun, yet challenging opportunity to participate in a new type of field day experience. This resource offers a Virtual Field Day document, 12 challenge activities, student rules and video submission information, along with equipment needs, teacher notes and scoring suggestions for each challenge. You can simply show my videos and use my scores or recreate your own videos and scoring. You can download it in a Word document so that you can modify, cut and paste, and basically do what you need to fit your program's needs. Minute to Win it Challenges: A video will be posted to provide you with the rules, equipment needed and a demonstration of how to perform each challenge- Tennis Racket Challenge
- Rope Jump Challenge
- Frisbee Throw Challenge
- Rundown Challenge
- Basketball Shooting Challenge
- Marshmallow Move Challenge
- Penny Tower Challenge
- Bottle Flip Challenge
- Hoop in and out Challenge
- Wall Ball Challenge
- Grocery Bag Juggle Challenge
- Cartwheel Challenge
- Bonus: badges for every event that can be emailed
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OBJECTIVE: It’s sometimes “Risky Business” trying to make money in today’s society, but with some hard work and some potential low or high risk investments, you can really make it big! The game of Risky Business is a cooperative challenge that provides a great way to introduce money recognition and counting money, while integrating running and fitness in the attempt to enhance persistence, teamwork, and camaraderie. -
Watch student teams “Launch It” in a cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, and slingshot skills of trajectory, force, and accuracy. The game of Launch It is a great prerequisite to the games of Slingshot and Slingshot Golf. -
One of the themes I try to establish early in my own class is accountability. That way, students can develop self-responsibility and learn to use a tool to sort out problems for themselves. The problem-solving area is a successful behavior management strategy that places the responsibility of problem solving right in the students’ hands. -
Objective: To practice strategy, honesty, fairness, and honorable sporting behavior. Derived from the rock, paper, and scissors games of Head Honcho I and II, Just Roll the Dice is also a fast-paced and exciting game, reinforcing math competency, strategy, luck, and honesty, but ultimately perseverance to become an elite Roll the Dice Champion. -
Students will practice and improve throwing and bowling for accuracy, defensive strategy, and cardiovascular endurance in the intense game of Stack Attack. Stack Attack combines the art of cup stacking, the strategical tactics incorporated in defense, the skill of bowling and throwing to hit various targets, along with the “never give up” attitude it takes to be successful. -
Objective: Slingshot Golf is the final, culminating golf-like game from the series of games that include Launch It! and Slingshot. “Slingshot Golf ” too is designed as a cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, and slingshot skills of trajectory, force, and accuracy. Students must focus special attention on accuracy and finesse, while scoring hits at a faster pace than any other team to be declared the Slingshot Golf Champions. -
Objective: UFOs is a unique, cooperative game where speed, teamwork, slingshotting, and visual tracking skills are essential to earning a maximum number of points. Like the game of Launch It, UFOs also provides the opportunity to explore various ways to develop and improve ball manipulation, and the skills of trajectory, force, and accuracy. Played in conjunction with the game of Launch It, UFOs is a great prerequisite to the games of Sling-shot and Slingshot Golf. -
The flash drive contains 185+ instructional videos featuring a student or students demonstrating how to successfully perform various gymnastics and scooter skills. Each video lasts between 5-30 seconds and was created to take the guesswork out of teaching these skills, increase movement time due to less demonstration time, and provide a visually accurate example to show other students how to safely perform each skill. Please click on the video links below to get an idea of what the kids will see. https://drive.google.com/file/d/1gS9xlcfMTLeeGcq1wjjtDJnV1BN_sZQA/view?usp=drive_link https://drive.google.com/file/d/1wTPwXfCYMW56BGrbtNDFQIhghyBlBG61/view?usp=drive_link- 14 Partner Balloon Skills How-to Videos
- 21 Scarf Skills How-to Videos
- 25 Ball Handling How-to Videos
- 12 Partner Noodle Skills How-to Videos
- 27 Super 70 Ball Skills How-to Videos
- 16 Floor Plate Skills How-to Videos
- 43 Gymnastics Skills How-to Videos
- 27 Scooter Skills How-to Videos
- Lesson Plans & Teacher skills list for each unit, identifying the appropriate progression of skills to be performed
- 6 Lesson Plans/Additional Activities
- 2 Teacher How-to videos and Teacher skills list for each lesson, identifying the progression of skills to be performed

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Objective: Mathletics will reinforce and provide multiple practice opportunities to deepen student comprehension of basic mathematical concepts. The combination of math fundamentals, athletics, and teamwork forces teammates to strategize and think while constantly exercising to solve 10 number sentences quicker than the opposing teams. -
Objective: This game allows students to practice honesty, fairness, and honorable sporting behavior. Derived from the game of Head Honcho (No Standing Around In My Gym, Human Kinetics), Head Honcho II is also a fast-paced and exciting game, requiring a little strategy, luck, and honesty. Ultimately, perseverance makes the difference. -
Objective: In Version I, students will practice letter and number recognition, while reinforcing communication skills and developing trust through the use of blindfolds. In Version II, students will practice and reinforce the skills of basketball and soccer dribbling as well as learning how, when, and why using peripheral vision is important. -
Objective: Sacrifice will stretch the student’s minds by providing multiple opportunities to recall and practice spelling words. The combination of spelling fundamentals, exercise, and teamwork forces players to strategize, and ultimately make individual sacrifices to spell words and earn as many points for their team as possible. -
OBJECTIVE: What’s in Your Wallet? will reinforce and provide multiple practice opportunities to deepen student comprehension of basic mathematical and money concepts. The combination of money and math fundamentals, fitness, and teamwork forces teammates to strategize and think while constantly exercising to solve 10 money word problems quicker than the opposing teams. -
Objective: This game allows students to practice honesty, fairness, honorable sporting behavior, and fitness skills. Fitness War, derived from the classic card game of War, is an energetic and exciting game, requiring a little strategy and a lot of luck. Ultimately, perseverance makes the difference. -
You get it all right here in one Flash Drive......My Life's Work! All-inclusive eBooks, Video Units, Middle & High School Games Flash Drive
The GOLD flash drive contains the following:
- No Standing Around in My Gym: Lesson Plans, Games, & Tips for Physical Education eBook (151 pages)
- PE2theMax: Maximize Skills, Participation, Teamwork, and Fun eBook (100 pages)
- Pe2theMax II: Stepping up the “Game” in Physical Education eBook (93 pages)
- PE²: Double the Physical + Double the Education = Double the Fun eBook (95 pages)
- HyPEd Up! Taking Physical Education Games to the Next Level! eBook (120 pages)
- HyPEd Up II! Physical Education Games to the Max! eBook (120 pages)
- PE2theMax’s Greatest Hits: Games Created to Maximize Skills, Participation, Teamwork, and Fun eBook (145 pages)
- 14 Middle & High School Sports Games
- 75 printable essential questions and word wall signs
- K-5 Lesson Plan Scope
- Color artwork templates in pdf format to use and/or post on the wall of many of my most popular games:
- Stay Composed Posters
- cooPEration Challenges
- Crack the Code Templates
- Dice Daze
- Dynamic Duo Challenges
- EcSTATIC Poses A & B
- Guess Who Pirates & Monsters
- NBAced It
- PaceMaker II Art
- Trick of Treasure
- What’s in Your Piggy Bank Coins and Money art
- 14 Partner Balloon Skills How-to Videos
- 21 Scarf Skills How-to Videos
- 25 Ball Handling How-to Videos
- 12 Partner Noodle Skills How-to Videos
- 27 Super 70 Ball Skills How-to Videos
- 16 Floor Plate Skills How-to Videos
- 43 Gymnastics Skills How-to Videos
- 27 Scooter Skills How-to Videos
- Lesson Plans & Teacher skills list for each unit, identifying the appropriate progression of skills to be performed
- 6 Lesson Plans/Additional Activities
- 2 Teacher How-to videos and Teacher skills list for each lesson, identifying the progression of skills to be performed
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To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance. Note: All dance steps use an 8 or 16 count and L = Left and R = Right. The songs selected (artist is in parenthesis by the dance title) for the dances are not required to perform each dance! All songs can be purchased online at sites such as www.apple.com/itunes or other music sites. The teacher must determine what is appropriate for his or her classes. Simply choose a fun, upbeat song with a similar beat to the song listed beside the dance title if the song cannot be found or is considered inappropriate for your class. In some cases, the “radio” version of a song should be downloaded or purchased.