• EcSTATIC Bowling

    Free!
    OBJECTIVE: EcSTATIC Bowling is the advanced and more competitive version from the original game of EcSTATIC. Teams will race to complete the cooperative bowling and static balance challenges. AND as a bonus, holding static poses is great for building core strength!
  • OBJECTIVE: Grinchmas will be one of your go-to favorites to get your students into the holiday spirit. Co-authored with my great friend and colleague Butch Soles, Grinchmas was birthed out of the games Stack Attack and Blockheads from PE²: Double the Physical + Double the Education = Double the Fun (2011), Grinchmas is an ideal game to help students practice and improve throwing and bowling for accuracy, and offensive and defensive strategy. Grinchmas combines the art of cup/bucket stacking, the strategy, and tactics incorporated in offense and defense, the skill of throwing and bowling to hit various targets, along with the “never give up” attitude it takes to be successful. SCENARIO: The grumpy, old Mr. Grinch and his Grinch relatives are back at it once again to try and take away the joy of Christmas by stealing the children’s presents and destroying all of the Christmas trees! It is up to the children of Arborville to save Christmas by sending all of the Christmas presents back down the chimney and returning the Christmas trees to all of the families of Arborville.
  • Pokémon Go Get ‘em is a cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, slingshot skills of force and accuracy, while helping to improve each student’s cardiovascular endurance, muscular strength, and muscular endurance.
  • OBJECTIVE: Derived from the original game of Pace Maker (PE2theMax by J.D. Hughes, 2005), the outrageously aerobic game of Pace Maker II reinforces the concept of pacing and its importance in physical activity, while introducing and reinforcing various locomotor skills.
  • OBJECTIVE: Derived from the classic game of Connect Four (by Milton Bradley), the teamwork game of Connect 4-Fun will get everyone active and hyped about whose team is going to demonstrate the best communication and strategy.
  • OBJECTIVE: Adapted from the game Cold Hard Cash (HyPEd Up, 2017), We’re on Lockdown is a high energy, non-stop fitness game where teamwork and perseverance are crucial to find the hidden keys. The hidden keys will then be used to unlock each safe to expose the mystery code to escape the lockdown.
  • OBJECTIVE: Adapted from the game Hula Hut Throw Down (PE2theMax II, 2011), Volleyblaster is an awesome follow up game to reinforce the skills of volleyball. Volleyblaster combines the art of hula hut building, the tactics incorporated in offense and defense, the serving skills of volleyball and hitting various targets, along with the “never give up” attitude it takes to be successful.
  • OBJECTIVE: Jenga-Janga is a great lead up activity for the FITNESSGRAM PACER test. Adapted from the game of Jenga, the fast-paced, jogging and counting game of Jenga-Janga will definitely captivate your students. Teams will compete against each other by jogging to collect noodle pieces in order to build towers, being careful not to be the one to cause a tower to fall.
  • OBJECTIVE: Quick Six is an aerobic-based game to be introduced as a fun, prerequisite to the PACER test or as a great activity to get students jogging. Teams must demonstrate persistence, perseverance and have a little luck in order to become the Quick Six champions.
  • OBJECTIVE: Jenga-Janga Pro is the advance, next-level game to Jenga-Janga 1.0. Adapted from the game of Jenga, the fast-paced, jogging and counting game of Jenga-Janga Pro will definitely captivate and challenge your students. Teams will compete against each other by jogging to collect noodle pieces in order to build towers, being careful not to be the one to cause a tower to fall.
  • Flip for It if you want a chance to earn some cash for your team. Students will eagerly improve their cardiovascular fitness in this fun, high-energy jogging/exercise game, while earning coins for their team.
  • OBJECTIVE: This zany, action-packed teamwork game reinforces spatial awareness, throwing for accuracy, bucket manipulation, eye-hand coordination, communication, patience and most importantly…..cooPEration!
  • OBJECTIVE: Derived from “Hoop Stealers,” (Ross Chakrian @Mr_C_PE), the heart-racing and captivating game of Capture the Hoop will highly engage and reinforce dribbling and ball handling skills. Students will be given numerous opportunities to practice and reinforce ball manipulative skills associated with dribbling, tossing, catching and ball control.
  • OBJECTIVE: Reinforce the skills of football and teamwork with this unique, football follow up game of Just Concentrate! Just Concentrate combines the high-energy passing/throwing skills of football and hitting various targets, while also giving the brain a real workout through the matching card game of Concentration.
  • OBJECTIVE: Did you know that there is a group of tiny, but sneaky invaders that can make your bodies sick? These invaders, called germs are lurking everywhere, ready to creep into your body without being noticed. Explore with your class as you share some facts about germs and how students can protect themselves from these tiny organisms. Grab your scooter and be prepared because the Germ Invasion is coming!
  • OBJECTIVE: Each student will partner up to form a Dynamic Duo. Each Dynamic Duo will be given many opportunities to demonstrate teamwork and communication in order to earn points by completing the silly, Dynamic Duo Challenges.
  • OBJECTIVE: Let ‘em Roll, derived from the game of EcSTATIC Bowling is a high energy target-based game where cooperation, speed and accuracy are essential to be successful. Teams will race to complete the various target and level challenges.
  • OBJECTIVE: The game of Personal High Jinks is a team-based challenge that provides a great way to introduce personal hygiene, while reinforcing the skill of targeting, accuracy, and finesse with a little bit of perseverance and some silly high jinks.
  • OBJECTIVE: It’s Going to Blow is a great lead up game for lifetime games such as Cornhole, KanJam, and Kid’s Cup Pong. Students will develop and refine Frisbee, bean bag and ball throwing/tossing, and bouncing skills for accuracy, learning to demonstrate and execute hitting targets at various distances. SCENARIO: the evil and sinister Clive Crazington has infiltrated our school and armed enough explosives that will release the zombie virus if all of the explosives are not disarmed in time. It’s up to the students of place your school name here to work as a team to disarm all of the explosives in order to save the entire school from the zombie outbreak.
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