• Virtual Field Day

    The Virtual Field Day is an online, alternative Pre-K through 8th grade field day that contains 12 Minute to Win it Challenges. These movement-based activities will provide your students with a fun, yet challenging opportunity to participate in a new type of field day experience. This resource offers a Virtual Field Day document, 12 challenge activities, student rules and video submission information, along with equipment needs, teacher notes and scoring suggestions for each challenge. You can simply show my videos and use my scores or recreate your own videos and scoring. You can download it in a Word document so that you can modify, cut and paste, and basically do what you need to fit your program's needs. Minute to Win it Challenges: A video will be posted to provide you with the rules, equipment needed and a demonstration of how to perform each challenge
    1. Tennis Racket Challenge
    2. Rope Jump Challenge
    3. Frisbee Throw Challenge
    4. Rundown Challenge
    5. Basketball Shooting Challenge
    6. Marshmallow Move Challenge
    7. Penny Tower Challenge
    8. Bottle Flip Challenge
    9. Hoop in and out Challenge
    10. Wall Ball Challenge
    11. Grocery Bag Juggle Challenge
    12. Cartwheel Challenge
    13. Bonus: badges for every event that can be emailed
  • Gobble, Gobble PE Game

    Price range: $1.00 through $2.00
    Students will practice and improve kicking and soccer-style dribbling, defensive and offensive strategy, and cardiovascular endurance in the throwback, Pac Man-like game of Gobble, Gobble.
    Select options This product has multiple variants. The options may be chosen on the product page Details
  • Risky Business Game for Teaching Money in Physical Education

    Price range: $2.50 through $3.00
    OBJECTIVE: It’s sometimes “Risky Business” trying to make money in today’s society, but with some hard work and some potential low or high risk investments, you can really make it big! The game of Risky Business is a cooperative challenge that provides a great way to introduce money recognition and counting money, while integrating running and fitness in the attempt to enhance persistence, teamwork, and camaraderie.
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  • Blockheads PE/Math Game

    Price range: $2.00 through $3.00
    Objective: The dice game of Blockheads provides a fun, high-energy outlet for students to reinforce fitness skills and practice number recognition, number comparisons, and be able to create and solve various subtraction problems.
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  • Crack the Code Game for PE Instructional

    Price range: $1.00 through $2.00
    Objective: Each student will demonstrate competency in fitness skills while being challenged to crack the mysterious codes in order to reveal their hidden words.
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  • Roll With It: Math Game for PE

    Price range: $1.00 through $2.00
    Objective: Students will practice and reinforce number recognition, number comparisons, and be able to recognize the differences between greater than, less than, more, less, high, low, and equal to through the thrilling game of Roll with It.
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  • Objective: The game of Hula Hut Relay instills and improves initiative, problem solving, teamwork, and communication skills. Learning how to build the Hula Hut is a great prerequisite to the game of Hula Hut Throw Down.  
  • Launch It: A Slingshot Game for PE

    Price range: $1.50 through $2.00
    Watch student teams “Launch It” in a cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, and slingshot skills of trajectory, force, and accuracy. The game of Launch It is a great prerequisite to the games of Slingshot and Slingshot Golf.
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  • Objective: Students will develop and improve Frisbee manipulation skills of visual tracking, accuracy, control, throwing, and catching. Frisbee Frenzy utilizes various positions to provide teammates multiple opportunities to communicate and elicit teamwork and strategy to become team champions.
  • One of the themes I try to establish early in my own class is accountability. That way, students can develop self-responsibility and learn to use a tool to sort out problems for themselves. The problem-solving area is a successful behavior management strategy that places the responsibility of problem solving right in the students’ hands.
  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance.
  • Fitness War PE Game

    Price range: $1.00 through $1.50
    Objective: This game allows students to practice honesty, fairness, honorable sporting behavior, and fitness skills. Fitness War, derived from the classic card game of War, is an energetic and exciting game, requiring a little strategy and a lot of luck. Ultimately, perseverance makes the difference.
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  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance. Note: All dance steps use an 8 or 16 count and L = Left and R = Right. The songs selected (artist is in parenthesis by the dance title) for the dances are not required to perform each dance! All songs can be purchased online at sites such as www.apple.com/itunes or other music sites. The teacher must determine what is appropriate for his or her classes. Simply choose a fun, upbeat song with a similar beat to the song listed beside the dance title if the song cannot be found or is considered inappropriate for your class. In some cases, the “radio” version of a song should be downloaded or purchased.
  • What’s in Your Piggy Bank? Teaching Money in PE

    Price range: $2.50 through $3.00
    What’s in Your Piggy Bank is a game that was designed to reinforce fitness while introducing and/or reinforcing money (coins and bills) recognition and money values.
    Select options This product has multiple variants. The options may be chosen on the product page Details
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