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Course: Researching and Implementing New, Physical Education Games and Teaching Strategies to Maximize Skills, Participation, Teamwork, and Fun Course Dates: Ongoing Cost: $175.00 Credit: 15 hours Instructor: J.D. Hughes, Elem. PE Specialist (27+ years), author of 7 books, National PE Consultant, M.Ed, Ed.S & National Board Cert., Ga./Southern District SHAPE TOY Assignments and Highlights:- Research and view up to 150+ games, strategies, and videos for the purpose of lesson plan enhancement and curriculum development.
- Complete a 1-hour Q&A session through Zoom/Google Classroom with the Instructor.
- strengthen your students’ self-worth and self-esteem, while building their physical and social skills through movement.
- minimize discipline problems and maximize participation.
- ensure every student is provided a fun, engaging experience with numerous opportunities to succeed while learning basic fitness- and sport-related skills.
- focus special emphasis on academic integration by tying into popular common-core based themes (money, clock/time recognition along with map reading skills and learning states and capitals).
- teach cooperation and encourage teamwork.
- 1-year Platinum Membership at https://pe2themax.com/product/platinum/
- The ability to work at your own pace while researching games/ideas to strengthen your program
- 15 hours of Professional Development (Check with your principal or PD Coordinator – Acceptance of the 15 Hour PD Certificate is at the discretion of the receiving institution).
- 15-hour Certificate of Completion
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You get it all right here in one Flash Drive......My Life's Work! All-inclusive eBooks, Video Units, Middle & High School Games Flash Drive
The GOLD flash drive contains the following:
- No Standing Around in My Gym: Lesson Plans, Games, & Tips for Physical Education eBook (151 pages)
- PE2theMax: Maximize Skills, Participation, Teamwork, and Fun eBook (100 pages)
- Pe2theMax II: Stepping up the “Game” in Physical Education eBook (93 pages)
- PE²: Double the Physical + Double the Education = Double the Fun eBook (95 pages)
- HyPEd Up! Taking Physical Education Games to the Next Level! eBook (120 pages)
- HyPEd Up II! Physical Education Games to the Max! eBook (120 pages)
- PE2theMax’s Greatest Hits: Games Created to Maximize Skills, Participation, Teamwork, and Fun eBook (145 pages)
- 14 Middle & High School Sports Games
- 75 printable essential questions and word wall signs
- K-5 Lesson Plan Scope
- Color artwork templates in pdf format to use and/or post on the wall of many of my most popular games:
- Stay Composed Posters
- cooPEration Challenges
- Crack the Code Templates
- Dice Daze
- Dynamic Duo Challenges
- EcSTATIC Poses A & B
- Guess Who Pirates & Monsters
- NBAced It
- PaceMaker II Art
- Trick of Treasure
- What’s in Your Piggy Bank Coins and Money art
- 14 Partner Balloon Skills How-to Videos
- 21 Scarf Skills How-to Videos
- 25 Ball Handling How-to Videos
- 12 Partner Noodle Skills How-to Videos
- 27 Super 70 Ball Skills How-to Videos
- 16 Floor Plate Skills How-to Videos
- 43 Gymnastics Skills How-to Videos
- 27 Scooter Skills How-to Videos
- Lesson Plans & Teacher skills list for each unit, identifying the appropriate progression of skills to be performed
- 6 Lesson Plans/Additional Activities
- 2 Teacher How-to videos and Teacher skills list for each lesson, identifying the progression of skills to be performed
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What you get with your purchase of my eBook flash drive: A flash drive full of what I have created over the last 32+ years as an elementary physical education teacher…
- No Standing Around in My Gym: Lesson Plans, Games, & Tips for Physical Education eBook (151 pages)
- PE2theMax: Maximize Skills, Participation, Teamwork, and Fun eBook (100 pages)
- Pe2theMax II: Stepping up the “Game” in Physical Education eBook (93 pages)
- PE²: Double the Physical + Double the Education = Double the Fun eBook (95 pages)
- HyPEd Up! Taking Physical Education Games to the Next Level! eBook (120 pages)
- HyPEd Up II! Physical Education Games to the Max! eBook (120 pages)
- PE2theMax’s Greatest Hits: Games Created to Maximize Skills, Participation, Teamwork, and Fun eBook (145 pages)
- 75 printable essential questions and word wall signs
- K-5 Lesson Plan Scope
- Color artwork templates in pdf format to use and/or post on the wall of many of my most popular games:
- Stay Composed Posters
- cooPEration Challenges
- Crack the Code Templates
- Dice Daze
- Dynamic Duo Challenges
- EcSTATIC Poses A & B
- Guess Who Pirates & Monsters
- NBAced It
- PaceMaker II Art
- Trick of Treasure
- What’s in Your Piggy Bank Coins and Money art
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The flash drive contains 185+ instructional videos featuring a student or students demonstrating how to successfully perform various gymnastics and scooter skills. Each video lasts between 5-30 seconds and was created to take the guesswork out of teaching these skills, increase movement time due to less demonstration time, and provide a visually accurate example to show other students how to safely perform each skill. Please click on the video links below to get an idea of what the kids will see. https://drive.google.com/file/d/1gS9xlcfMTLeeGcq1wjjtDJnV1BN_sZQA/view?usp=drive_link https://drive.google.com/file/d/1wTPwXfCYMW56BGrbtNDFQIhghyBlBG61/view?usp=drive_link- 14 Partner Balloon Skills How-to Videos
- 21 Scarf Skills How-to Videos
- 25 Ball Handling How-to Videos
- 12 Partner Noodle Skills How-to Videos
- 27 Super 70 Ball Skills How-to Videos
- 16 Floor Plate Skills How-to Videos
- 43 Gymnastics Skills How-to Videos
- 27 Scooter Skills How-to Videos
- Lesson Plans & Teacher skills list for each unit, identifying the appropriate progression of skills to be performed
- 6 Lesson Plans/Additional Activities
- 2 Teacher How-to videos and Teacher skills list for each lesson, identifying the progression of skills to be performed

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As I approach the end of my career, I look back at my teaching evolution from being a scared, young educator, with no idea how to really teach children, to a veteran author-teacher-mentor who truly loves the physical education profession. None of which would be possible if it had not been for the passionate teachers who came before me and shared with me their joy and expertise. If you have ever tried any of my games or participated in any of my staff development/workshops, I pray that you saw my heart for physical education and children and that my passion came across through what I shared and presented. So, it is with great joy to share with you my final publication, PE2theMax's Greatest Hits: Games Created to Maximize Skills, Participation, Teamwork, and Fun! Although it was extremely hard, I went back through all six of my books and selected my all-time favorite, most popular creations to share with you in one edition. As a bonus, I have also included six of my latest game creations that I think you will enjoy. A book full of my all-time favorite games and activities designed with play and fun with a PURPOSE. A wonderful guide to help enhance any physical education program by providing activities to be implemented as stand-alone lessons or as follow up activities to reinforce a particular learning target(s). PE2theMax's Greatest Hits includes 145 pages to help guide you toward greater success in your physical education program and most importantly, students having lots of fun in the gym. This is the 7th and final book in my 7 book series. This resource provides invigorating and challenging activities for classes of all sizes, resulting in minimal discipline problems and maximum participation. All games and activities are classroom-tested and have been used successfully with children ages 4 to 13. They maximize participation and ensure that every child is provided with numerous opportunities for success while learning basic fitness-, sport-, and academic-related skills. Now let’s play! -
A fun and educational way to play bingo developed by J.D. Hughes. This cross curricula and active team game is suitable for use in classrooms, PE classes, and after school programs. Players earn the right to turn over a bingo chip by completing an activity and matching the correct capital with the corresponding state. Earn enough bingo chips and your team can win the game! State Lingo Bingo is an excellent game to reinforce and provide multiple opportunities to learn the 50 U.S. states and their capitals. The combination of map reading fundamentals, fitness, and teamwork forces teammates to communicate and strategize in order to complete their States or State Capitals Bingo Card faster than the opposing teams. -
HyPEd Up! Taking Physical Education Games to the Next Level is the 5th book in my 7 book series. HyPEd Up includes 120 pages of 24 of my newest, never-seen-before games that infuse play and fun with a purpose along with movement-based games that integrate common core material along with 2, fun dances. The games contain easy-to-read illustrations, diagrams for class set up, and task cards along with answer sheets. -
I’m excited to share with you my latest creation and 6th book of my 7 book series, HyPEd Up II! Physical Education Games to the Max. HyPEd Up II includes 25 new games with 100+ pages and TONS of diagrams and pictures. Being around children has taught me so many things over my 24+ years of teaching elementary physical education. I have embraced the notion that physical educators have a major impact on whether or not physically active children grow up to become physically active adults. With that thought in mind, I have asked myself numerous times… “at the end of the day, the end of the year, the end of my students’ elementary physical education experience, what is the number one outcome I want each child to take away from their time with me?” There are MANY learning outcomes and targets that I establish within my physical education curriculum. However, if I had to choose one overall outcome, it would have to be that all children would leave realizing that movement is FUN and that they want movement to be a part of their lives forever. Ultimately, my goal for each child is that they come to the conclusion that they will not be fully content in life unless they are actively pursuing lifelong fitness. It is my pleasure to present to you HyPEd Up II! Physical Education Games to the Max! A book of games and activities designed with play and fun with a PURPOSE. This book is a guide to enhancing any physical education program by giving the teacher suggestions of activities to be implemented as stand-alone activities or as follow up activities to reinforce a particular learning target(s). -
I’m excited to share with you my 4th book of my 7 book series, PE²: Double the Physical + Double the Education = Double the Fun! This indispensable resource includes 95 pages of teaching tips, incentives, motivational ideas as well as unique, never-seen-before games that infuse play and fun with a purpose. The games contain easy-to-read illustrations and diagrams to aid in class setup. -
PE2theMax II: Stepping up the Game in Physical Education is the 3rd physical education book from J.D. Hughes' 7-book series, author of the best-selling No Standing Around in My Gym and PE2theMax. This guide includes 30 games and dances in an easy-to-use spiral bound book. All games and activities have been classroom-tested and used successfully with children ages 4 to 13. -
PE2theMax: Maximize Skills, Participation, Teamwork and Fun is the 2nd physical education book from J.D. Hughes' 7-book series, author of the best-selling No Standing Around in My Gym. If you agree that physical education should be fun, instructive, and a place where students acquire physical and life skills, then you’ll love the games and activities in PE2theMax! -
This bundle contains 69 Physical Education essential questions and 26 Vocabulary Words to be posted on my word wall in the gymnasium. Each EQ and Word Wall (WW) will be discussed and/or illustrated at some point during the physical education year. I felt that each of these EQs and vocabulary words should be incorporated into my curriculum and covered to ensure a balance of learning in my physical education class. I believe these EQs and words will make a significant difference in building students’ background knowledge and comprehension. Each EQ and Vocabulary Word has been typed up on its on page. All you have to do is print them out. -
Virtual Field Day
The Virtual Field Day is an online, alternative Pre-K through 8th grade field day that contains 12 Minute to Win it Challenges. These movement-based activities will provide your students with a fun, yet challenging opportunity to participate in a new type of field day experience. This resource offers a Virtual Field Day document, 12 challenge activities, student rules and video submission information, along with equipment needs, teacher notes and scoring suggestions for each challenge. You can simply show my videos and use my scores or recreate your own videos and scoring. You can download it in a Word document so that you can modify, cut and paste, and basically do what you need to fit your program's needs. Minute to Win it Challenges: A video will be posted to provide you with the rules, equipment needed and a demonstration of how to perform each challenge- Tennis Racket Challenge
- Rope Jump Challenge
- Frisbee Throw Challenge
- Rundown Challenge
- Basketball Shooting Challenge
- Marshmallow Move Challenge
- Penny Tower Challenge
- Bottle Flip Challenge
- Hoop in and out Challenge
- Wall Ball Challenge
- Grocery Bag Juggle Challenge
- Cartwheel Challenge
- Bonus: badges for every event that can be emailed
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I've bundled 4 of my latest and greatest games that have not made their way to a future book just yet. They are fitness-based games that will teach and reinforce money concepts in a fun and energetic way. Cold Hard Cash (2-8) OBJECTIVE: The game of Cold Hard Cash is a cooperative challenge that provides a great way to introduce counting money, while integrating multiple fitness activities in the attempt to enhance persistence, teamwork, and comradery. Risky Business (2-8) OBJECTIVE: It’s sometimes “Risky Business” trying to make money in today’s society, but with some hard work and some potential low or high risk investments, you can really make it big! The game of Risky Business is a cooperative challenge that provides a great way to introduce money recognition and counting money, while integrating running and fitness in the attempt to enhance persistence, teamwork, and comradery. What’s in Your Piggy Bank? (K-5) OBJECTIVE: What’s in Your Piggy Bank? is a great prerequisite to all of the money-based games in this book. The game was basically designed to reinforce fitness while introducing and/or reinforcing money recognition and money values. What’s in Your Wallet? (3-8) OBJECTIVE: What’s in Your Wallet? will reinforce and provide multiple practice opportunities to deepen student comprehension of basic mathematical and money concepts. The combination of money and math fundamentals, fitness, and teamwork forces teammates to strategize and think while constantly exercising to solve 10 money word problems quicker than the opposing teams.