• OBJECTIVE: Students will play various noodle games to improve accuracy, spatial awareness, and creativity while exploring ways to manipulate various sized foam noodles.
  • I've bundled 4 of my latest and greatest games that have not made their way to a future book just yet. They are fitness-based games that will teach and reinforce money concepts in a fun and energetic way. Cold Hard Cash (2-8) OBJECTIVE: The game of Cold Hard Cash is a cooperative challenge that provides a great way to introduce counting money, while integrating multiple fitness activities in the attempt to enhance persistence, teamwork, and comradery. Risky Business (2-8) OBJECTIVE: It’s sometimes “Risky Business” trying to make money in today’s society, but with some hard work and some potential low or high risk investments, you can really make it big! The game of Risky Business is a cooperative challenge that provides a great way to introduce money recognition and counting money, while integrating running and fitness in the attempt to enhance persistence, teamwork, and comradery. What’s in Your Piggy Bank? (K-5) OBJECTIVE: What’s in Your Piggy Bank? is a great prerequisite to all of the money-based games in this book. The game was basically designed to reinforce fitness while introducing and/or reinforcing money recognition and money values. What’s in Your Wallet? (3-8) OBJECTIVE: What’s in Your Wallet? will reinforce and provide multiple practice opportunities to deepen student comprehension of basic mathematical and money concepts. The combination of money and math fundamentals, fitness, and teamwork forces teammates to strategize and think while constantly exercising to solve 10 money word problems quicker than the opposing teams.
  • The objective of Outbreak is to maximize participation, teamwork, and aerobic fitness in a Zombie-like tag game. Players are trying to collect enough medicine to survive the deadly Outbreak!
  • Objective: Students will explore the various ways to develop and improve manipulation skills such as visual tracking, accuracy, control, throwing, catching, right- and left-handed manipulation, and socialization skills through the use of juggling scarves.
  • OBJECTIVE: Derived from the original game of Pace Maker (PE2theMax by J.D. Hughes, 2005), the outrageously aerobic game of Pace Maker II reinforces the concept of pacing and its importance in physical activity, while introducing and reinforcing various locomotor skills.
  • OBJECTIVE: Derived from the classic game of Connect Four (by Milton Bradley), the teamwork game of Connect 4-Fun will get everyone active and hyped about whose team is going to demonstrate the best communication and strategy.
  • OBJECTIVE: Adapted from the game Cold Hard Cash (HyPEd Up, 2017), We’re on Lockdown is a high energy, non-stop fitness game where teamwork and perseverance are crucial to find the hidden keys. The hidden keys will then be used to unlock each safe to expose the mystery code to escape the lockdown.
  • OBJECTIVE: Adapted from the game Hula Hut Throw Down (PE2theMax II, 2011), Volleyblaster is an awesome follow up game to reinforce the skills of volleyball. Volleyblaster combines the art of hula hut building, the tactics incorporated in offense and defense, the serving skills of volleyball and hitting various targets, along with the “never give up” attitude it takes to be successful.
  • Launch It: A Slingshot Game for PE

    Price range: $1.50 through $2.00
    Watch student teams “Launch It” in a cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, and slingshot skills of trajectory, force, and accuracy. The game of Launch It is a great prerequisite to the games of Slingshot and Slingshot Golf.
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  • Melee Game for PE

    Price range: $1.50 through $2.00
    Objective: The fast-paced, chaotic game of Mêlée emphasizes the skills of listening and teamwork, while reinforcing gross motor and fine motor skill movements and ball control.
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  • Objective: Treasure Quest is an exciting scooter activity that can accompany your scooter unit. It guarantees participation, teamwork, and most importantly, an aerobic workout.
  • Trading Places Fun Game for PE

    Price range: $1.00 through $1.50
    Objective: Each 3-player team will incorporate teamwork, communication, and improve throwing, catching, and visual tracking skills, while learning how to share three different positions by trading places each time a point is earn.
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  • All students will form groups of at least 4-8. Explain that each group will be allowed 1-2 days to create their own dance routine. Each routine must include combinations of at least six different skills/moves learned during the dance unit. Skills can be chosen from the previously learned line dances and/or freestyle dances. Students will be given additional time to practice the day of the dance routine performances. Each group will perform their routine for the class during the last half of class.
  • OBJECTIVE: Jenga-Janga is a great lead up activity for the FITNESSGRAM PACER test. Adapted from the game of Jenga, the fast-paced, jogging and counting game of Jenga-Janga will definitely captivate your students. Teams will compete against each other by jogging to collect noodle pieces in order to build towers, being careful not to be the one to cause a tower to fall.
  • Objective: Students will explore various ways to develop and improve ball manipulation skills such as visual tracking, accuracy, control, throwing, catching, and socializational skills through the use of Super 70 Gatorskin balls or tennis balls. The game of Bucket Bash will also test each child’s patience, demanding perseverance in order to succeed.
  • The objective of Scooter Skills Galore is to explore the many exciting ways to manipulate and control scooters while participating both independently and with a partner.
  • Here is an idea that the children will love (and don’t be surprised if some of your students make up a game that you want to try in class!). Let students select their own groups, which must have at least four to eight members. Inform each group that they must think of and agree on a unique game (never been done before in class) and that they must come up with a name, a set of rules, safety guidelines, instructions on how to play, and possible variations. Only one member for each group may go into the equipment room to get equipment for their game. If equipment is not being used, students must return it to its proper place before being issued any more equipment. Introduce each group’s game at the end of class or at the end of the week. Inform each group that their ideas may be graded and that the teacher may use some games in a future physical education class. At end of the week, each group demonstrates their game in front of the class. Be sure to take a picture of each champion group and post outside the gym to advocate and promote this unit to the other students. Gymnastics, Dance, and Games creations are a BIG DEAL at my school and the students really look forward to these units!
  • Objective: Volcanic Eruption will help students improve the skills of visual tracking, catching, throwing, and peripheral vision, while learning to use spatial awareness by moving and avoiding others within general space.
  • Stick It To Ya Game for PE and Math Integration

    Price range: $0.75 through $1.50
    Objective: Stick it to Ya is a fast-paced, high-energy, dice-rolling game where students will practice and reinforce number recognition, number comparisons, and subtraction problems in the attempt to get rid of all of their sticks.
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  • Cone Heads PE Game

    Price range: $1.00 through $1.50
    Objective: Students will practice and improve throwing for accuracy, spatial awareness, and defensive strategy in the high-energy game of Cone Heads.
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  • Objective: The game of Scallywag challenges each student’s throwing accuracy and offensive and defensive strategy, while encouraging spatial awareness.
  • Double or Nothing PE Game

    Price range: $2.00 through $2.50
    Objective: Double or Nothing combines the strategy and luck game of Rock, Paper, and Scissors with the cardiovascular endurance activity of jogging to encourage students to run for fun with the anticipation of possibly having the chance of being a Double or Nothing Champion.
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  • OBJECTIVE: Quick Six is an aerobic-based game to be introduced as a fun, prerequisite to the PACER test or as a great activity to get students jogging. Teams must demonstrate persistence, perseverance and have a little luck in order to become the Quick Six champions.
  • Objective: Students will develop and improve Frisbee manipulation skills of visual tracking, accuracy, control, throwing, and catching. Frisbee Frenzy utilizes various positions to provide teammates multiple opportunities to communicate and elicit teamwork and strategy to become team champions.
  • One of the themes I try to establish early in my own class is accountability. That way, students can develop self-responsibility and learn to use a tool to sort out problems for themselves. The problem-solving area is a successful behavior management strategy that places the responsibility of problem solving right in the students’ hands.
  • Objective: This zany, action-packed teamwork game reinforces spatial awareness, throwing for accuracy, bucket manipulation, eye-hand coordination, communication, patience, and most importantly, that “two heads are better than one.”
  • Bounce Brigade Cooperative PE Game

    Price range: $1.50 through $2.00
    Objective: One of my most popular games, Bounce Brigade is a wacky game that reinforces cooperation, eye–hand coordination, patience, strategy, and teamwork.
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  • Objective: Students will explore the various ways to develop and improve balloon manipulation skills such as visual tracking, accuracy, control, tapping, catching, right- and left-handed manipulation, and socialization skills through the use of balloons.
  • Just Roll the Dice PE Game to reinforce Math Concepts

    Price range: $1.00 through $1.50
    Objective: To practice strategy, honesty, fairness, and honorable sporting behavior. Derived from the rock, paper, and scissors games of Head Honcho I and II, Just Roll the Dice is also a fast-paced and exciting game, reinforcing math competency, strategy, luck, and honesty, but ultimately perseverance to become an elite Roll the Dice Champion.
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  • A prerequisite to Polo Derby and Dragster Blaster, Let’s Go Cruising is a great activity for improving fitness while reinforcing the skills of communication, teamwork and a child’s imagination.
  • Want to avoid the monotony of the traditional soccer stations? By adding the option of rolling dice, Kick Start Your Heart gives each child control of their soccer practice opportunities. This new twist on practicing skills provides ownership to each student’s overall experience, which typically leads to improved skill acquisition.
  • Stack Attack Game for PE

    Price range: $1.50 through $2.00
    Students will practice and improve throwing and bowling for accuracy, defensive strategy, and cardiovascular endurance in the intense game of Stack Attack. Stack Attack combines the art of cup stacking, the strategical tactics incorporated in defense, the skill of bowling and throwing to hit various targets, along with the “never give up” attitude it takes to be successful.
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  • The three best practices strategies included in this packet include:
    1. Fast Track to Fitness
    2. Before-school fitness club
    3. Physical Education student incentives using Fitness Finders charms
  • In Yeah Baby! students learn how to strategically place items to avoid losing them to the other team, work on finesse, and improve throwing for accuracy.
  • Watch heads turn with a look saying “what did you say?” when you explain this unique, exhilarating, heart-pounding game that will blow their minds.
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  • Students will explore various ways to develop and improve ball manipulation skills such as visual tracking, accuracy, control, throwing, catching, right- and left-handed manipulation, and socializational skills through the use of Super 70 Gatorskin balls.
  • OBJECTIVE: Jenga-Janga Pro is the advance, next-level game to Jenga-Janga 1.0. Adapted from the game of Jenga, the fast-paced, jogging and counting game of Jenga-Janga Pro will definitely captivate and challenge your students. Teams will compete against each other by jogging to collect noodle pieces in order to build towers, being careful not to be the one to cause a tower to fall.
  • OBJECTIVE: Watch as each team races to “stash their cash” in this fun, competitive game that provides a great way to introduce money recognition and addition, while integrating fitness and perseverance.
  • Slingshot Golf PE Game

    Price range: $1.50 through $2.00
    Objective: Slingshot Golf is the final, culminating golf-like game from the series of games that include Launch It! and Slingshot. “Slingshot Golf ” too is designed as a cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, and slingshot skills of trajectory, force, and accuracy. Students must focus special attention on accuracy and finesse, while scoring hits at a faster pace than any other team to be declared the Slingshot Golf Champions.
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  • UFOs Fun Slingshot Game for PE

    Price range: $1.50 through $2.00
    Objective: UFOs is a unique, cooperative game where speed, teamwork, slingshotting, and visual tracking skills are essential to earning a maximum number of points. Like the game of Launch It, UFOs also provides the opportunity to explore various ways to develop and improve ball manipulation, and the skills of trajectory, force, and accuracy. Played in conjunction with the game of Launch It, UFOs is a great prerequisite to the games of Sling-shot and Slingshot Golf.
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  • Objective: Hornswoggled is a fun, fitness option that emphasizes cardiovascular fitness through jogging laps, but with a cool purpose.....to earn tickets to board Captain Swag’s Pirate Ship for chances to win his precious treasure.
  • Students will improve communication, teamwork, strategy, and accuracy skills in a mindboggling game where each unique level poses a new group challenge to see which team can be the first team to accomplish the Chain Reaction.
  • The problem-solving area is a successful behavior management strategy that places the responsibility of problem solving right in the students’ hands.
  • In this packet, you will find a bunch of Field Day Water Games and Ideas for Physical Education that I've compiled and accumulated over the years. I use all of these games with K - 5th Grades.
  • Flip for It if you want a chance to earn some cash for your team. Students will eagerly improve their cardiovascular fitness in this fun, high-energy jogging/exercise game, while earning coins for their team.
  • The flash drive contains 185+ instructional videos featuring a student or students demonstrating how to successfully perform various gymnastics and scooter skills. Each video lasts between 5-30 seconds and was created to take the guesswork out of teaching these skills, increase movement time due to less demonstration time, and provide a visually accurate example to show other students how to safely perform each skill. Please click on the video links below to get an idea of what the kids will see. https://drive.google.com/file/d/1gS9xlcfMTLeeGcq1wjjtDJnV1BN_sZQA/view?usp=drive_link https://drive.google.com/file/d/1wTPwXfCYMW56BGrbtNDFQIhghyBlBG61/view?usp=drive_link
    • 14 Partner Balloon Skills How-to Videos
    • 21 Scarf Skills How-to Videos
    • 25 Ball Handling How-to Videos
    • 12 Partner Noodle Skills How-to Videos
    • 27 Super 70 Ball Skills How-to Videos
    • 16 Floor Plate Skills How-to Videos
    • 43 Gymnastics Skills How-to Videos
    • 27 Scooter Skills How-to Videos
    • Lesson Plans & Teacher skills list for each unit, identifying the appropriate progression of skills to be performed
    • 6 Lesson Plans/Additional Activities
    • 2 Teacher How-to videos and Teacher skills list for each lesson, identifying the progression of skills to be performed

  • Concentration Stations!                                                                          K-2 OBJECTIVE: Based on the classic matching card game of Concentration, Concentration Stations will help reinforce various challenge and manipulative skills to help students focus and concentrate. Google https://en.wikipedia.org/wiki/Concentration_(card_game) to learn how to play the original game.
  • OBJECTIVE: This zany, action-packed teamwork game reinforces spatial awareness, throwing for accuracy, bucket manipulation, eye-hand coordination, communication, patience and most importantly…..cooPEration!
  • OBJECTIVE: Derived from “Hoop Stealers,” (Ross Chakrian @Mr_C_PE), the heart-racing and captivating game of Capture the Hoop will highly engage and reinforce dribbling and ball handling skills. Students will be given numerous opportunities to practice and reinforce ball manipulative skills associated with dribbling, tossing, catching and ball control.
  • OBJECTIVE: Reinforce the skills of football and teamwork with this unique, football follow up game of Just Concentrate! Just Concentrate combines the high-energy passing/throwing skills of football and hitting various targets, while also giving the brain a real workout through the matching card game of Concentration.
  • Objective: Match Madness is a high energy, nonstop fitness game. The key to success in this game is to find multiple hidden card matches. Note: “What lies Beneath?” is a great game to play with Grades 3 through 8 in conjunction with Match Madness due to similarities in game set up.
  • Objective: Students will practice and improve rolling for accuracy, spatial awareness, teamwork and defensive strategy in the non-stop, high-energy game of Rampage.
  • Cold Hard Cash Game for Teaching Money in Physical Education

    Price range: $2.50 through $3.00
    OBJECTIVE: The game of Cold Hard Cash is a cooperative challenge that provides a great way to introduce counting money, while integrating multiple fitness activities in the attempt to enhance persistence, teamwork, and camaraderie.
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  • OBJECTIVE: Get back to the basics with this fast-paced, energetic, seek out and capture game where teamwork, perseverance, and memory are essential to being victorious. Basic Training is a cross-curricular game specifically designed to reinforce the learning and/or memorization of the alphabet, sight words, numbers, shapes, colors, and food groups.
  • State Lingo Bingo is an excellent game to reinforce and provide multiple opportunities to learn the 50 U.S. states and their capitals. The combination of map reading fundamentals, fitness, and teamwork forces teammates to communicate and strategize in order to complete their States or State Capitals Bingo Card faster than the opposing teams.
  • From my book PE2theMax II are 4 very popular games that will help students get fit while reinforcing basic math facts. 1. Objective: Dicey Situation is a fast-paced and exciting fitness game, requiring a little strategy, luck, and honesty; but ultimately perseverance will make the difference to be successful. Students will practice and reinforce number recognition, number comparisons, and be able to recognize the differences between greater than, less than, more, less, high, low, and equal to through the game of Dicey Situation. 2. Objective: Mathletics will reinforce and provide multiple practice opportunities to deepen student comprehension of basic mathematical concepts. The combination of math fundamentals, athletics, and teamwork forces teammates to strategize and think while constantly exercising to solve 10 number sentences quicker than the opposing teams. 3. Objective: Students will practice and reinforce number recognition, number comparisons, and be able to recognize the differences between greater than, less than, more, less, high, low, and equal to through the thrilling game of Roll with It. 4. Objective: Stick it to Ya is a fast-paced, high-energy, dice-rolling game where students will practice and reinforce number recognition, number comparisons, and subtraction problems in the attempt to get rid of all of their sticks.
  • Mathletics: A game of PE and math combined

    Price range: $1.50 through $2.50
    Objective: Mathletics will reinforce and provide multiple practice opportunities to deepen student comprehension of basic mathematical concepts. The combination of math fundamentals, athletics, and teamwork forces teammates to strategize and think while constantly exercising to solve 10 number sentences quicker than the opposing teams.
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  • Snack Attack PE Game: Eating Healthy

    Price range: $1.50 through $2.00
    Objective: Snack Attack is a high-energy movement based tag game designed to address and reinforce the importance of exercising and eating healthy snacks on a daily basis.
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  • Head Honcho II Game for Physical Education

    Price range: $1.00 through $1.50
    Objective: This game allows students to practice honesty, fairness, and honorable sporting behavior. Derived from the game of Head Honcho (No Standing Around In My Gym, Human Kinetics), Head Honcho II is also a fast-paced and exciting game, requiring a little strategy, luck, and honesty. Ultimately, perseverance makes the difference.
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