• Blockheads PE/Math Game

    Price range: $2.00 through $3.00
    Objective: The dice game of Blockheads provides a fun, high-energy outlet for students to reinforce fitness skills and practice number recognition, number comparisons, and be able to create and solve various subtraction problems.
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  • Roll With It: Math Game for PE

    Price range: $1.00 through $2.00
    Objective: Students will practice and reinforce number recognition, number comparisons, and be able to recognize the differences between greater than, less than, more, less, high, low, and equal to through the thrilling game of Roll with It.
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  • Snack Attack PE Game: Eating Healthy

    Price range: $1.50 through $2.00
    Objective: Snack Attack is a high-energy movement based tag game designed to address and reinforce the importance of exercising and eating healthy snacks on a daily basis.
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  • The objective of Outbreak is to maximize participation, teamwork, and aerobic fitness in a Zombie-like tag game. Players are trying to collect enough medicine to survive the deadly Outbreak!
  • I designed Scoot N' Shoot to help reinforce the basketball skills of dribbling, passing, and shooting, while on a scooter. Your students will love this unique way to exercise them on scooters while getting to play basketball.
  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance.
  • Objective: Feeling Lucky? Watch as teammates communicate and try to guess each round’s Tri Factor to earn valuable points with the ultimate goal of being the Tri Factor Champions. But look out! A wrong guess forces your team into one of six different fitness choices and multiple wrong guesses just may cover all of your fitness minutes for the day.
  • Launch It: A Slingshot Game for PE

    Price range: $1.50 through $2.00
    Watch student teams “Launch It” in a cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, and slingshot skills of trajectory, force, and accuracy. The game of Launch It is a great prerequisite to the games of Slingshot and Slingshot Golf.
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  • Risky Business Game for Teaching Money in Physical Education

    Price range: $2.50 through $3.00
    OBJECTIVE: It’s sometimes “Risky Business” trying to make money in today’s society, but with some hard work and some potential low or high risk investments, you can really make it big! The game of Risky Business is a cooperative challenge that provides a great way to introduce money recognition and counting money, while integrating running and fitness in the attempt to enhance persistence, teamwork, and camaraderie.
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  • Objective: to utilize gymnastic mats and scooters to reinforce teamwork, offensive and defensive strategy, and aerobic fitness. The object of the game is to travel around on your scooter to try and destroy all of the other team's force fields (gymnastic mats) by knocking them down with the BIG ball.
  • This is an excerpt from my book PE²: Double the Physical + Double the Education = Double the Fun. Included are some additional teaching tips to assist you in time management and grouping strategies. These strategies are especially helpful if you teach large classes of 50+.
  • Objective: Students will practice and improve bouncing for accuracy, spatial awareness, defensive strategy, and cardiovascular endurance in the high- energy game of A Drop in the Bucket.
  • To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance.
    Select options This product has multiple variants. The options may be chosen on the product page Details
  • Objective: To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance.
    Select options This product has multiple variants. The options may be chosen on the product page Details
  • Objective: A strategy-based game where teamwork, decisiveness, and communication skills are critical to win it ALL or walk away with NOTHING (accept having fun with your friends and getting active)!
  • Objective: To reinforce spatial awareness, fleeing and dodging, throwing for accuracy, and hula hoop manipulatives in the wacky, action-packed game of Hooper’s Hulas.
  • Just Roll the Dice PE Game to reinforce Math Concepts

    Price range: $1.00 through $1.50
    Objective: To practice strategy, honesty, fairness, and honorable sporting behavior. Derived from the rock, paper, and scissors games of Head Honcho I and II, Just Roll the Dice is also a fast-paced and exciting game, reinforcing math competency, strategy, luck, and honesty, but ultimately perseverance to become an elite Roll the Dice Champion.
    Select options This product has multiple variants. The options may be chosen on the product page Details
  • Objective: Students will practice and reinforce fitness skills, number recognition, and be able to recognize the differences between greater than, less than, more, less, high, low, and equal to through the thrilling game of Moving On Up.
  • Helpers of the Month Here is a fun incentive I use with my 5th graders who excel and demonstrate great attitudes in physical education. Helpers of the Month assist me in promoting behavior expectations to other students. This incentive utilizes 5th graders as physical education helpers in daily setup, cleanup, errands, and other classroom management needs. 5th Grade Student Teachers Here is a fun incentive I use with fifth graders who excel and demonstrate great attitudes in physical education. This program utilizes fifth graders as student teachers at various physical education stations for kindergarteners.
  • Nonverbal cues are a great time management tool I often times implement in physical education to avoid disrupting the flow of learning when instruction is being given. Implementing the nonverbal cues allows me to quickly address and alleviate many problems instead of stopping the class, addressing the problem, and re-starting the class. For example, I’m demonstrating a skill and I notice a student who is talking to a friend; instead of calling them out and disrupting class, I simply make eye contact with that student and do the “cut it out” cue without hindering my demonstration.
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