• Objective: All students will actively engage in the mysterious game of Trick or Treasure because what is unveiled could be a trick or could be a treasure. Trick or Treasure provides a fun, high-energy outlet for students to reinforce fitness skills, strategy and deception.
  • PE2theMax II: Stepping up the Game in Physical Education

    Price range: $18.00 through $27.00
    PE2theMax II: Stepping up the Game in Physical Education is the 3rd physical education book from J.D. Hughes' 7-book series, author of the best-selling No Standing Around in My Gym and PE2theMax. This guide includes 30 games and dances in an easy-to-use spiral bound book. All games and activities have been classroom-tested and used successfully with children ages 4 to 13.
    Select options This product has multiple variants. The options may be chosen on the product page Details
  • HyPEd Up II! Physical Education Games to the Max!

    Price range: $18.00 through $27.00
    I’m excited to share with you my latest creation and 6th book of my 7 book series, HyPEd Up II! Physical Education Games to the Max. HyPEd Up II includes 25 new games with 100+ pages and TONS of diagrams and pictures. Being around children has taught me so many things over my 24+ years of teaching elementary physical education. I have embraced the notion that physical educators have a major impact on whether or not physically active children grow up to become physically active adults. With that thought in mind, I have asked myself numerous times… “at the end of the day, the end of the year, the end of my students’ elementary physical education experience, what is the number one outcome I want each child to take away from their time with me?” There are MANY learning outcomes and targets that I establish within my physical education curriculum. However, if I had to choose one overall outcome, it would have to be that all children would leave realizing that movement is FUN and that they want movement to be a part of their lives forever. Ultimately, my goal for each child is that they come to the conclusion that they will not be fully content in life unless they are actively pursuing lifelong fitness. It is my pleasure to present to you HyPEd Up II! Physical Education Games to the Max! A book of games and activities designed with play and fun with a PURPOSE. This book is a guide to enhancing any physical education program by giving the teacher suggestions of activities to be implemented as stand-alone activities or as follow up activities to reinforce a particular learning target(s).
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  • Pokémon Go Get ‘em is a cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, slingshot skills of force and accuracy, while helping to improve each student’s cardiovascular endurance, muscular strength, and muscular endurance.
  • OBJECTIVE: Derived from the original game of Pace Maker (PE2theMax by J.D. Hughes, 2005), the outrageously aerobic game of Pace Maker II reinforces the concept of pacing and its importance in physical activity, while introducing and reinforcing various locomotor skills.
  • OBJECTIVE: Derived from the classic game of Connect Four (by Milton Bradley), the teamwork game of Connect 4-Fun will get everyone active and hyped about whose team is going to demonstrate the best communication and strategy.
  • OBJECTIVE: Adapted from the game Cold Hard Cash (HyPEd Up, 2017), We’re on Lockdown is a high energy, non-stop fitness game where teamwork and perseverance are crucial to find the hidden keys. The hidden keys will then be used to unlock each safe to expose the mystery code to escape the lockdown.
  • Concentration Stations!                                                                          K-2 OBJECTIVE: Based on the classic matching card game of Concentration, Concentration Stations will help reinforce various challenge and manipulative skills to help students focus and concentrate. Google https://en.wikipedia.org/wiki/Concentration_(card_game) to learn how to play the original game.
  • OBJECTIVE: Did you know that there is a group of tiny, but sneaky invaders that can make your bodies sick? These invaders, called germs are lurking everywhere, ready to creep into your body without being noticed. Explore with your class as you share some facts about germs and how students can protect themselves from these tiny organisms. Grab your scooter and be prepared because the Germ Invasion is coming!
  • OBJECTIVE: Each student will partner up to form a Dynamic Duo. Each Dynamic Duo will be given many opportunities to demonstrate teamwork and communication in order to earn points by completing the silly, Dynamic Duo Challenges.
  • OBJECTIVE: Rapid Fire RPS (Rock, Paper, Scissors) is a fast-paced, exciting game, requiring a little strategy, luck and honesty. Rapid Fire RPS can be used as a warm up or full on game to integrate and reinforce jogging and walking as great forms of exercise.
  • OBJECTIVE: Let ‘em Roll, derived from the game of EcSTATIC Bowling is a high energy target-based game where cooperation, speed and accuracy are essential to be successful. Teams will race to complete the various target and level challenges.
  • OBJECTIVE: The Oxford Dictionary defines ecstatic as feeling or expressing overwhelming happiness or joyful excitement. The game of EcSTATIC will illicit joyful excitement as students race to complete the bowling and static balance challenges. AND as a bonus, holding static poses is great for building core strength!
  • OBJECTIVE: An invigorating, fast-paced scooter board game that will reinforce and improve communication teamwork, and sight word spelling skills.
  • OBJECTIVE: In “The Rivalry”, students will have fun facing various opponents in this friendly competition among teams who are trying to defeat their rivals. Each team will compete against other teams by playing Rock, Paper, Scissors or rolling dice to collect points or to perform exercises in order to win The Rivalry.
  • OBJECTIVE: Derived from the classic Hasbro game of Guess Who? (www.hasbro.com), the high energy, game of Guess Who Fitness will have your students actively moving and strategizing to see who can guess the opponent's mystery athlete the quickest.
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