-
Want to avoid the monotony of the traditional soccer stations? By adding the option of rolling dice, Kick Start Your Heart gives each child control of their soccer practice opportunities. This new twist on practicing skills provides ownership to each student’s overall experience, which typically leads to improved skill acquisition. -
Course: Researching and Implementing New, Physical Education Games and Teaching Strategies to Maximize Skills, Participation, Teamwork, and Fun Course Dates: Ongoing Cost: $175.00 Credit: 15 hours Instructor: J.D. Hughes, Elem. PE Specialist (27+ years), author of 7 books, National PE Consultant, M.Ed, Ed.S & National Board Cert., Ga./Southern District SHAPE TOY Assignments and Highlights:- Research and view up to 150+ games, strategies, and videos for the purpose of lesson plan enhancement and curriculum development.
- Complete a 1-hour Q&A session through Zoom/Google Classroom with the Instructor.
- strengthen your students’ self-worth and self-esteem, while building their physical and social skills through movement.
- minimize discipline problems and maximize participation.
- ensure every student is provided a fun, engaging experience with numerous opportunities to succeed while learning basic fitness- and sport-related skills.
- focus special emphasis on academic integration by tying into popular common-core based themes (money, clock/time recognition along with map reading skills and learning states and capitals).
- teach cooperation and encourage teamwork.
- 1-year Platinum Membership at https://pe2themax.com/product/platinum/
- The ability to work at your own pace while researching games/ideas to strengthen your program
- 15 hours of Professional Development (Check with your principal or PD Coordinator – Acceptance of the 15 Hour PD Certificate is at the discretion of the receiving institution).
- 15-hour Certificate of Completion
-
Objective: In Version I, students will practice letter and number recognition, while reinforcing communication skills and developing trust through the use of blindfolds. In Version II, students will practice and reinforce the skills of basketball and soccer dribbling as well as learning how, when, and why using peripheral vision is important. -
From my book PE2theMax II: Stepping up the “Game” in Physical Education, the game of Action Packed provides a great way to introduce and/or integrate multiple fitness and social activities that will allow students to demonstrate competency in fitness skills, in the attempts to also enhance persistence, team- work, and camaraderie. -
For decades, there has been a search for PE activities that blend academic and physical elements. With time being a huge factor, a balance must be achieved; physical intensity must not be diminished by time spent on verbal instruction. Could the answer to this balance be easy? Easy as PIE? INNOVATIVE WAY YOUR P.E. PROGRAM CAN: •Promote reading and math •Reinforce classroom content •Challenge students physically and mentally PHYSICAL: Students use lots of high energy locomotor skills, running, skipping, leaping etc, to find assigned letters and in the span of a few seconds use fine motor skills to place the ball on the word building tray. Correct throwing form and proper basketball shooting technique may be practiced as students must throw balls into the unique mixer goal. ACADEMIC: Beginning readers get extra practice in letter recognition, spelling high frequency sight words and word building. Established readers use subject specific task cards to reinforce classroom concepts in areas of English, science, nutrition, health, etc. The math concept of fractions is utilized as “just keeping score in a game.” COLLABORATIVE: Students work in teams and every team member has a role to play. Each team has a captain, a point guard and several letter “ninjas”. Teams compete for points by spelling words quickly and must work together. The elements of cooperation and competition are extremely effective in keeping students motivated and on task. The inventor of the game, Carol Cranford is a retired physical education specialist from Alabama. "Thank you for checking out this game. It is now a staple item in my physical education curriculum because my students love it". JD Hughes -
OBJECTIVE: Alpha-Bet You Can throw or roll a ball to knock over a bowling pin is a fun, fitness-based game that will allow students the opportunity to practice and develop ball manipulation and throwing/rolling for accuracy. Alpha-Bet You Can also provides a great way to introduce alphabet letter and money recognition and the practice of counting money. A great game to follow up to Alpha-Bet You Can is the game Making Moolah. -
The flash drive contains 185+ instructional videos featuring a student or students demonstrating how to successfully perform various gymnastics and scooter skills. Each video lasts between 5-30 seconds and was created to take the guesswork out of teaching these skills, increase movement time due to less demonstration time, and provide a visually accurate example to show other students how to safely perform each skill. Please click on the video links below to get an idea of what the kids will see. https://drive.google.com/file/d/1gS9xlcfMTLeeGcq1wjjtDJnV1BN_sZQA/view?usp=drive_link https://drive.google.com/file/d/1wTPwXfCYMW56BGrbtNDFQIhghyBlBG61/view?usp=drive_link- 14 Partner Balloon Skills How-to Videos
- 21 Scarf Skills How-to Videos
- 25 Ball Handling How-to Videos
- 12 Partner Noodle Skills How-to Videos
- 27 Super 70 Ball Skills How-to Videos
- 16 Floor Plate Skills How-to Videos
- 43 Gymnastics Skills How-to Videos
- 27 Scooter Skills How-to Videos
- Lesson Plans & Teacher skills list for each unit, identifying the appropriate progression of skills to be performed
- 6 Lesson Plans/Additional Activities
- 2 Teacher How-to videos and Teacher skills list for each lesson, identifying the progression of skills to be performed

-
OBJECTIVE: Get back to the basics with this fast-paced, energetic, seek out and capture game where teamwork, perseverance, and memory are essential to being victorious. Basic Training is a cross-curricular game specifically designed to reinforce the learning and/or memorization of the alphabet, sight words, numbers, shapes, colors, and food groups. -
Objective: Students will explore various ways to develop and improve ball manipulation skills such as visual tracking, accuracy, control, throwing, catching, and socializational skills through the use of Super 70 Gatorskin balls or tennis balls. The game of Bucket Bash will also test each child’s patience, demanding perseverance in order to succeed. -
OBJECTIVE: Derived from “Hoop Stealers,” (Ross Chakrian @Mr_C_PE), the heart-racing and captivating game of Capture the Hoop will highly engage and reinforce dribbling and ball handling skills. Students will be given numerous opportunities to practice and reinforce ball manipulative skills associated with dribbling, tossing, catching and ball control. -
Each class that arrives to physical education must enter the gym, get into personal space, and await the teacher’s instructions. A student “caught being ready” (sitting still, listening, etc.) is chosen every class to go to the stage to be the Stretch Captain. Variation/Option: since most students want to be chosen, I’ve added a new stipulation in order to be selected as the Stretch Captain. In this variation I ask “who knows their multiples of 4 or 6 or 8, etc. This limits the number of students who raise their hands and challenges those students who do not know their multiples to learn them so that they may be chosen for a future class. The Stretch Captain will read and lead each stretch from the list of stretches, while counting to 10 or whatever multiple is chosen times 10. Upon completion, the Stretch Captain will roll the fitness die to determine what fitness activity all students must perform. Note: the teacher can supplement any fitness activity if a fitness die is not available. This is a great incentive for entering the gym correctly because EVERYONE wants to be the Stretch Captain! -
Concentration Stations! K-2 OBJECTIVE: Based on the classic matching card game of Concentration, Concentration Stations will help reinforce various challenge and manipulative skills to help students focus and concentrate. Google https://en.wikipedia.org/wiki/Concentration_(card_game) to learn how to play the original game. -
All students will form groups of at least 4-8. Explain that each group will be allowed 1-2 days to create their own dance routine. Each routine must include combinations of at least six different skills/moves learned during the dance unit. Skills can be chosen from the previously learned line dances and/or freestyle dances. Students will be given additional time to practice the day of the dance routine performances. Each group will perform their routine for the class during the last half of class. -
Objective: Dicey Situation is a fast-paced and exciting fitness game, requiring a little strategy, luck, and honesty; but ultimately perseverance will make the difference to be successful. Students will practice and reinforce number recognition, number comparisons, and be able to recognize the differences between greater than, less than, more, less, high, low, and equal to through the game of Dicey Situation. -
OBJECTIVE: To reinforce the skills of throwing, catching, accuracy, cooperation, hand-eye coordination, and teamwork in a time where the future of physical education is a stake. SCENARIO: The future of physical education is at stake because the FBI has informed all PE teachers to be on alert for a mysterious villain known as the “sedentary terrorist”. The sedentary terrorist is against kids getting active and having fun, threatening to destroy the gymnasiums all over the world. I entered our gym this morning and found what appears to be explosives lying everywhere. I need your help! In order to save our gym from destruction and losing our physical education program, we must work together to disarm all of the explosives and defeat the evil, sedentary terrorist. -
To elevate dance appreciation through unique, fun, and exciting rhythmic dance skills with the attempt to alleviating any preconceived negative feelings concerning dance. Note: All dance steps use an 8 or 16 count and L = Left and R = Right. The songs selected (artist is in parenthesis by the dance title) for the dances are not required to perform each dance! All songs can be purchased online at sites such as www.apple.com/itunes or other music sites. The teacher must determine what is appropriate for his or her classes. Simply choose a fun, upbeat song with a similar beat to the song listed beside the dance title if the song cannot be found or is considered inappropriate for your class. In some cases, the “radio” version of a song should be downloaded or purchased. -
OBJECTIVE: Dragster Blaster is a unique, exhilarating game that originated from the game “Polo Derby” from my first book, No Standing Around in My Gym: Creative Lesson Plans, Games, and Teaching Tips for Elementary Physical Education, Human Kinetics Publishers, Inc., October of 2002. In this bizarre game of building and driving a dragster, students will improve their fitness and cardiovascular endurance, offensive and defensive strategies, teamwork, and throwing accuracy. -
OBJECTIVE: The Oxford Dictionary defines ecstatic as feeling or expressing overwhelming happiness or joyful excitement. The game of EcSTATIC will illicit joyful excitement as students race to complete the bowling and static balance challenges. AND as a bonus, holding static poses is great for building core strength! -
Objective: This game allows students to practice honesty, fairness, honorable sporting behavior, and fitness skills. Fitness War, derived from the classic card game of War, is an energetic and exciting game, requiring a little strategy and a lot of luck. Ultimately, perseverance makes the difference. -
What you get with your purchase of my eBook flash drive: A flash drive full of what I have created over the last 32+ years as an elementary physical education teacher…
- No Standing Around in My Gym: Lesson Plans, Games, & Tips for Physical Education eBook (151 pages)
- PE2theMax: Maximize Skills, Participation, Teamwork, and Fun eBook (100 pages)
- Pe2theMax II: Stepping up the “Game” in Physical Education eBook (93 pages)
- PE²: Double the Physical + Double the Education = Double the Fun eBook (95 pages)
- HyPEd Up! Taking Physical Education Games to the Next Level! eBook (120 pages)
- HyPEd Up II! Physical Education Games to the Max! eBook (120 pages)
- PE2theMax’s Greatest Hits: Games Created to Maximize Skills, Participation, Teamwork, and Fun eBook (145 pages)
- 75 printable essential questions and word wall signs
- K-5 Lesson Plan Scope
- Color artwork templates in pdf format to use and/or post on the wall of many of my most popular games:
- Stay Composed Posters
- cooPEration Challenges
- Crack the Code Templates
- Dice Daze
- Dynamic Duo Challenges
- EcSTATIC Poses A & B
- Guess Who Pirates & Monsters
- NBAced It
- PaceMaker II Art
- Trick of Treasure
- What’s in Your Piggy Bank Coins and Money art
-
Here is an idea that the children will love (and don’t be surprised if some of your students make up a game that you want to try in class!). Let students select their own groups, which must have at least four to eight members. Inform each group that they must think of and agree on a unique game (never been done before in class) and that they must come up with a name, a set of rules, safety guidelines, instructions on how to play, and possible variations. Only one member for each group may go into the equipment room to get equipment for their game. If equipment is not being used, students must return it to its proper place before being issued any more equipment. Introduce each group’s game at the end of class or at the end of the week. Inform each group that their ideas may be graded and that the teacher may use some games in a future physical education class. At end of the week, each group demonstrates their game in front of the class. Be sure to take a picture of each champion group and post outside the gym to advocate and promote this unit to the other students. Gymnastics, Dance, and Games creations are a BIG DEAL at my school and the students really look forward to these units! -
OBJECTIVE: Game Time is an excellent, movement-based game for Physical Education and for classroom teachers to reinforce and provide multiple opportunities to learn how to read clocks, convert times, and determine start and end times using word problems. The combination of clock reading fundamentals, fitness, and teamwork forces teammates to communicate and strategize in order to complete their Game Time Task Sheets faster than the opposing teams. -
From my book PE2theMax II: Stepping up the “Game” in Physical Education, in the game of Going Cuckoo, students must cooperatively and quickly work together to get all of the misplaced Cuckoo eggs safely to their mother’s nest, while reinforcing throwing, catching, hand-eye coordination, and cardiovascular fitness. Scenario: There are two common kinds of cuckoos in North America, the blue-billed cuckoo and the red-billed cuckoo. Bird watchers have observed and learned that cuckoos do not like to care for their young. The sad truth is that cuckoos actually lay their eggs in another bird’s nest and leave them to be hatched and cared for by another bird. To avoid the risk of extinc- tion, a group of bird watchers have decided to team up and find the misplaced cuckoo eggs and safely transfer all the fragile eggs to their natural mother’s nest.